Anchors | Elio | Elio |
Elio | |||
Picture | Name | Role | Base Rarity |
|
Elio | Support | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Double Feature Poke Fair Scout (May 20th 2024 - June 4th 2024) - 0.112% Poppy Poke Fair Scout (May 16th 2024 - June 5th 2024) - 0.112% Plumeria Variety Scout (May 11th 2024 - May 30th 2024) - 0.071% Guzma Variety Scout (May 9th 2024 - May 30th 2024) - 0.071% Double Feature Poke Fair Scout (May 7th 2024 - May 21t 2024) - 0.112% and more... |
Pokédex Entry
Flavor Text | |
Elio | This Trainer loves Pokemon and adventure. He continues to train in the Alola island challenge, and his skills have even gained him recognition from Professor Kukui. |
Elio | This Trainer loves Pokemon and adventure. He continues to train in the Alola island challenge, and his skills have even gained him recognition from Professor Kukui. |
Mindscape |
Elio's Pokémon
Elio & Popplio | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Team Inflict and Heal 3: Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
524 | 237 | 220 | 282 | 243 | 236 |
5 Star Max Potential Stats | |||||
624 | 277 | 260 | 322 | 283 | 276 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | 200-240 | Opponent | ||||
No additional effect |
Elio & Brionne | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Team Inflict and Heal 3: Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
568 | 241 | 224 | 286 | 262 | 239 |
5 Star Max Potential Stats | |||||
668 | 281 | 264 | 326 | 302 | 279 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | 200-240 | Opponent | ||||
No additional effect |
Elio & Primarina | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Team Inflict and Heal 3: Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
623 | 248 | 231 | 294 | 272 | 245 |
5 Star Max Potential Stats | |||||
723 | 288 | 271 | 334 | 312 | 285 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Sunshine Oceanic Operetta | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 1 |
Power Reserves 4 | Powers up moves in a pinch. | 6 | 72 | 2 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 1 |
Sparkling Aria: Move Gauge Refresh 2 | Move: Sparkling Aria Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sparkling Aria: Mind Games 4 | Move: Sparkling Aria Has a good chance of lowering the target's Sp. Def when an attack is successful. | 10 | 120 | 3 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 2 |
Team Sync Cure 9 | Removes all status conditions from all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Unbending | Defense + cannot be lowered. | 5 | 60 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Good Night-mare 3 | Powers up moves when the target is asleep. | 8 | 96 | 2 |
Sing: Move Gauge Refresh 1 | Move: Sing Has a small chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
Sparkling Aria: Defense Crush 4 | Move: Sparkling Aria Has a good chance of lowering the target's Defense when an attack against it is successful. | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Haste | Speed + cannot be lowered. | 5 | 60 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
We've Got Tricks!: MP Refresh 1 | Move: We've Got Tricks! Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sparkling Aria: Trip Up 4 | Move: Sparkling Aria Has a good chance of lowering the target's Speed when an attack is successful. | 8 | 96 | 3 |
Sentry Entry 1 | Raises the user's Defense when the Pokémon enters a battle. | 7 | 84 | 2 |
Sparkling Aria: Team Fast-Track 4 | Move: Sparkling Aria Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 1 |
X Sp. Def All: MP Refresh 2 | Move: X Sp. Def All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sparkling Aria: Power 3 | Sparkling Aria: Power Up 3 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 3 |
Team Critical Nightmare 3 | Has a moderately good chance of raising the critical-hit rate of all allied sync pairs when an attack move is successful against an opponent that is asleep. | 8 | 96 | 3 |
Sunshine Oceanic Operetta: Power 25 | Sunshine Oceanic Operetta: Power Up 25 | 5 | 60 | 3 |
Sunshine Oceanic Operetta: Power 25 | Sunshine Oceanic Operetta: Power Up 25 | 5 | 60 | 3 |
Elio | |||||||
Picture | Name | Role | Base Rarity | ||||
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Elio |
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☆☆☆☆☆ |
Mindscape |
Elio & Espeon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Weird World: Turns the field of play's terrain into Psychic Terrain after using the user's sync move. Psychic Terrain: Team Condition Nullification: Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Psychic Terrain. P-Move/S-Move on Opp: Sp. Def ?2 9: Lowers the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 2 stat ranks after using the user's sync move targeting that opponent. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Alola Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 354 | 174 | 441 | 187 | 354 |
5 Star Max Potential Stats | |||||
780 | 394 | 214 | 481 | 227 | 394 |
5 Star Max Potential EX Role Stats | |||||
840 | 394 | 254 | 481 | 267 | 394 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 2 |
Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 1 |
Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Confusion: Aggravation 9 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 7 | 84 | 2 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 2 |
Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 1 |
Psychic: On a Roll 2 | Move: Psychic Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Psychic: Move Gauge Refresh 9 | Move: Psychic Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Psychic: Power 3 | Psychic: Power ? 3 | 3 | 36 | 1 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Mysterious Power!: MP Refresh 3 | Move: Mysterious Power! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Mysterious Power!: Full-Bracing Command 9 | Move: Mysterious Power! Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | 7 | 84 | 3 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 8 | 96 | 2 |
P-Move/S-Move on Opp: Attack?2 9 | Lowers the target's Attack by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 2 stat ranks after using the user's sync move targeting that opponent. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power ? 4 | 3 | 36 | 2 |
Morning Sun: Move Gauge Refresh 3 | Move: Morning Sun Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Morning Sun: MP Refresh 2 | Move: Morning Sun Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Morning Sun: Master Healer 1 | Move: Morning Sun Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Shining High Shattered Psyche: Power 25 | Shining High Shattered Psyche: Power ? 25 | 5 | 60 | 3 |
Shining High Shattered Psyche: Power 25 | Shining High Shattered Psyche: Power ? 25 | 5 | 60 | 3 |