#607 Litwick

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Litwick Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Litwick
Japan: Hitomoshi
ヒトモシ
French: Funécire
German: Lichtel
Korean: 불켜미
National: #607
Galar: #287
Isle of Armor: #---
Crown Tundra: #048
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Ghost-type Fire-type
Classification Height Weight Capture Rate Base Egg Steps
Candle Pokémon 1'00"
0.3m
6.8lbs
3.1kg
1902,560 (SWSH)
5,120 (BDSP)
Abilities: Flash Fire - Flame Body - Infiltrator (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability:
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,059,862 Points
Medium Slow
50 1 Sp. Attack Point(s)
Litwick can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *0.5 *2 *1 *0.5 *0.5 *0 *0.5 *2 *1 *1 *0.25 *2 *2 *1 *2 *0.5 *0.5
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Litwick Level LampentUse Dusk StoneChandelure

Locations

- In-Depth Details
Sword Bridge Field, Motostoke, Motostoke Riverbank
Max Raid Battles: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Lake of Outrage, Stony Wilderness
Details
Shield Bridge Field, Motostoke, Motostoke Riverbank
Max Raid Battles: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Lake of Outrage, Stony Wilderness
Details
Isle of Armor Sword Max Raid Battles: Fields of Honor, Challenge Beach, Loop Lagoon, Potbottom Desert
Shield Max Raid Battles: Fields of Honor, Challenge Beach, Loop Lagoon, Potbottom Desert
Flavor Text
Sword The flame on its head keeps its body slightly warm. This Pokémon takes lost children by the hand to guide them to the spirit world.
Shield The younger the life this Pokémon absorbs, the brighter and eerier the flame on its head burns.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Smog Smog - Poison-type Smog: Special Move 30 70 20 40
The target is attacked with a discharge of filthy gases. This may also poison the target.
4 Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
8 Minimize Minimize - Normal-type Minimize: Other Move -- 101 10 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
12 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
16 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
20 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
24 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
28 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
32 Curse Curse - Ghost-type Curse: Other Move -- 101 10 --
A move that works differently for the Ghost type than for all other types.
36 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
40 Inferno Inferno - Fire-type Inferno: Special Move 100 50 5 100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
48 Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
52 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
56 Memento Memento - Dark-type Memento: Other Move -- 100 10 --
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM13 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM77 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR15 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR36 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
TR43 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR58 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- 101 20 -- Details
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Haze Haze - Ice-type Haze: Other Move -- 101 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 101 15 -- Details
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
Power Split Power Split - Psychic-type Power Split: Other Move -- 101 10 -- Details
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Burning JealousyBurning Jealousy - Fire-typeBurning Jealousy: Special Move701005--
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Skitter SmackSkitter Smack - Bug-typeSkitter Smack: Physical Move709010--
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
PoltergeistPoltergeist - Ghost-typePoltergeist: Physical Move110905--
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Flare Max Flare - Fire-type Special Move 140 101 10 --
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby Max Flutterby - Bug-type Physical Move 120 101 10 --
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 120(Phy)/110(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Phantasm Max Phantasm - Ghost-type Physical MoveSpecial Move 140(Phy)/130(Spe) 101 10 --
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Ooze Max Ooze - Poison-type Special Move 75 101 10 --
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats.
Max Mindstorm Max Mindstorm - Psychic-type Special Move 130 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Physical MoveSpecial Move 110(Phy)/130(Spe) 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 140 101 10 --
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 275 50 30 55 65 55 20
Max Stats
Hindering Nature
Lv. 50 110 - 157 31 - 73 54 - 96 63 - 105 54 - 96 22 - 64
Lv. 100 210 - 304 58 - 143 103 - 188 121 - 206 103 - 188 40 - 125
Max Stats
Neutral Nature
Lv. 50 110 - 157 35 - 82 60 - 107 70 - 117 60 - 107 25 - 72
Lv. 100 210 - 304 65 - 159 115 - 209 135 - 229 115 - 209 45 - 139
Max Stats
Beneficial Nature
Lv. 50 110 - 157 38 - 90 66 - 117 77 - 128 66 - 117 27 - 79
Lv. 100 210 - 304 71 - 174 126 - 229 148 - 251 126 - 229 49 - 152
50
30
55
20
55
65

<--- Beheeyem #606
Beheeyem
#608
Lampent
Lampent --->