Standard Level Up |
|
— |
Mud-Slap |
|
|
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
— |
Scratch |
|
|
40 |
100 |
35 |
-- |
Hard, pointed, sharp claws rake the target to inflict damage. |
4 |
Withdraw |
|
|
-- |
101 |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
8 |
Water Gun |
|
|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
12 |
Fury Cutter |
|
|
40 |
95 |
20 |
-- |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
16 |
Fury Swipes |
|
|
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes quickly two to five times in a row. |
20 |
Ancient Power |
|
|
60 |
100 |
5 |
10 |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
24 |
Rock Polish |
|
|
-- |
101 |
20 |
-- |
The user polishes its body to reduce drag. This sharply raises the Speed stat. |
28 |
Slash |
|
|
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
32 |
Hone Claws |
|
|
-- |
101 |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
36 |
Razor Shell |
|
|
75 |
95 |
10 |
50 |
The user cuts its target with sharp shells. This may also lower the target's Defense stat. |
40 |
Shell Smash |
|
|
-- |
101 |
15 |
-- |
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
44 |
Cross Chop |
|
|
100 |
80 |
5 |
-- |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
Technical Machine Attacks |
|
TM15 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows into the ground, then attacks on the next turn. |
TM16 |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
TM19 |
Safeguard |
|
|
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM23 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM27 |
Icy Wind |
|
|
55 |
95 |
15 |
100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM31 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM32 |
Sandstorm |
|
|
-- |
101 |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM33 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM37 |
Beat Up |
|
|
?? |
100 |
10 |
-- |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM41 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM43 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM48 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM53 |
Mud Shot |
|
|
55 |
95 |
15 |
100 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM54 |
Rock Blast |
|
|
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
TM57 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM59 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM65 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM81 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM83 |
Razor Shell |
|
|
75 |
95 |
10 |
50 |
The user cuts its target with sharp shells. This may also lower the target's Defense stat. |
TM94 |
False Swipe |
|
|
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Technical Record Attacks |
|
TR00 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TR04 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR05 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR06 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR10 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR22 |
Sludge Bomb |
|
|
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR35 |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR37 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR46 |
Iron Defense |
|
|
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR57 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TR60 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TR75 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR76 |
Stealth Rock |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TR77 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TR78 |
Sludge Wave |
|
|
95 |
100 |
10 |
10 |
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
TR84 |
Scald |
|
|
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TR98 |
Liquidation |
|
|
85 |
100 |
10 |
20 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Usable Max Moves |
|
Max Flutterby |
|
|
130 |
101 |
10 |
-- |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |
|
|
120(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
|
|
90 |
101 |
10 |
-- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
|
|
120 |
101 |
10 |
-- |
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Hailstorm |
|
|
140 |
101 |
10 |
-- |
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Ooze |
|
|
90(Phy)/90(Spe) |
101 |
10 |
-- |
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Geyser |
|
|
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Rockfall |
|
|
130(Phy)/110(Spe) |
101 |
10 |
-- |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
|
|
130(Phy)/110(Spe) |
101 |
10 |
-- |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
|
|
120 |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
|
|
130 |
101 |
10 |
-- |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Smack Down |
|
|
50 |
100 |
15 |
100 |
Gen VII TM23 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. |
Double Team |
|
|
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
Gen VII TM40 |
The user confounds the target with speed, then slashes. This attack never misses. |
Torment |
|
|
-- |
100 |
15 |
-- |
Gen VII TM41 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Infestation |
|
|
20 |
100 |
20 |
100 |
Gen VII TM83 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
Swagger |
|
|
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Nature Power |
|
|
-- |
101 |
20 |
-- |
Gen VII TM96 |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Tickle |
|
|
-- |
100 |
20 |
-- |
Egg Move - Gen 7 |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Dual Chop |
|
|
40 |
90 |
15 |
-- |
Move Tutor - USM |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
Move Tutor - USM |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Endeavor |
|
|
?? |
100 |
5 |
-- |
Move Tutor - USM |
This attack move cuts down the target's HP to equal the user's HP. |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. |
Power-up Punch |
|
|
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Cut |
|
|
50 |
95 |
30 |
-- |
Gen VI HM01 |
The target is cut with a scythe or claw. |
Strength |
|
|
80 |
100 |
15 |
-- |
Gen VI HM04 |
The target is slugged with a punch thrown at maximum power. |