#786 Tapu Lele

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Tapu Lele
Japan: Kapu-tetefu
カプ・テテフ
French: Tokopiyon
German: Kapu-Fala
Korean: 카푸나비나
National: #786
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Tapu Lele is Gender Unknown Psychic-type Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Land Spirit Pokémon 3'11"
1.2m
41.0lbs
18.6kg
31,920 (SWSH)
3,840 (BDSP)
Abilities: Psychic Surge - Telepathy (Hidden Ability)
Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle.
Hidden Ability:
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,250,000 Points
Slow
50 3 Sp. Attack Point(s)
Tapu Lele can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.25 *2 *1 *1 *0.5 *1 *1 *2 *0 *1 *2 *1
Wild Hold Item Egg Groups
  Tapu Lele cannot breed
Evolutionary Chain
Tapu Lele

Locations

- In-Depth Details
Sword Transfer from Pokémon HOME or Trade with players with Expansion Pass
Shield Transfer from Pokémon HOME or Trade with players with Expansion Pass
Crown Tundra Sword Dynamax Adventures
Shield Dynamax Adventures

Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
5 Withdraw Withdraw - Water-type Withdraw: Other Move -- 101 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
10 Aromatherapy Aromatherapy - Grass-type Aromatherapy: Other Move -- 101 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
15 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
20 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
25 Flatter Flatter - Dark-type Flatter: Other Move -- 100 15 --
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
30 Aromatic Mist Aromatic Mist - Fairy-type Aromatic Mist: Other Move -- 101 20 --
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
35 Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
40 Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
45 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
50 Mean Look Mean Look - Normal-type Mean Look: Other Move -- 101 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
55 Nature's Madness Nature's Madness - Fairy-type Nature's Madness: Special Move ?? 90 10 --
The user hits the target with the force of nature. It halves the target's HP.
60 Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
65 Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
70 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
75 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM62 Speed Swap Speed Swap - Psychic-type Speed Swap: Other Move -- 101 10 --
The user exchanges Speed stats with the target.
TM69 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM72 Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM87 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
TM91 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Lightning Max Lightning - Electric-type Special Move 140 101 10 --
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Special Move 95 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Phantasm Max Phantasm - Ghost-type Physical MoveSpecial Move 90(Phy)/130(Spe) 101 10 --
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Starfall Max Starfall - Fairy-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move 120(Phy)/140(Spe) 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Physical Move 110 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 10 --
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 70 85 75 130 115 95
Max Stats
Hindering Nature
Lv. 50 130 - 177 81 - 123 72 - 114 121 - 163 108 - 150 90 - 132
Lv. 100 250 - 344 157 - 242 139 - 224 238 - 323 211 - 296 175 - 260
Max Stats
Neutral Nature
Lv. 50 130 - 177 90 - 137 80 - 127 135 - 182 120 - 167 100 - 147
Lv. 100 250 - 344 175 - 269 155 - 249 265 - 359 235 - 329 195 - 289
Max Stats
Beneficial Nature
Lv. 50 130 - 177 99 - 150 88 - 139 148 - 200 132 - 183 110 - 161
Lv. 100 250 - 344 192 - 295 170 - 273 291 - 394 258 - 361 214 - 317
70
85
75
95
115
130

<--- Tapu Koko #785
Tapu Koko
#787
Tapu Bulu
Tapu Bulu --->