Standard Level Up |
|
— |
Astonish |
|
|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
— |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
5 |
Withdraw |
|
|
-- |
101 |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
10 |
Aromatherapy |
|
|
-- |
101 |
5 |
-- |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
15 |
Draining Kiss |
|
|
50 |
100 |
10 |
-- |
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
20 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
25 |
Flatter |
|
|
-- |
100 |
15 |
-- |
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
30 |
Aromatic Mist |
|
|
-- |
101 |
20 |
-- |
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
35 |
Sweet Scent |
|
|
-- |
100 |
20 |
-- |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
40 |
Extrasensory |
|
|
80 |
100 |
20 |
10 |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
45 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
50 |
Mean Look |
|
|
-- |
101 |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
55 |
Nature's Madness |
|
|
?? |
90 |
10 |
-- |
The user hits the target with the force of nature. It halves the target's HP. |
60 |
Moonblast |
|
|
95 |
100 |
15 |
30 |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
65 |
Tickle |
|
|
-- |
100 |
20 |
-- |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
70 |
Skill Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
75 |
Psychic Terrain |
|
|
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Technical Machine Attacks |
|
TM08 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM17 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 |
Reflect |
|
|
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM19 |
Safeguard |
|
|
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM29 |
Charm |
|
|
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM34 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM59 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM60 |
Power Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
TM61 |
Guard Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
TM62 |
Speed Swap |
|
|
-- |
101 |
10 |
-- |
The user exchanges Speed stats with the target. |
TM69 |
Psycho Cut |
|
|
70 |
100 |
20 |
-- |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
TM71 |
Wonder Room |
|
|
-- |
101 |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM72 |
Magic Room |
|
|
-- |
101 |
10 |
-- |
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM87 |
Draining Kiss |
|
|
50 |
100 |
10 |
-- |
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
TM91 |
Psychic Terrain |
|
|
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Technical Record Attacks |
|
TR08 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR11 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR25 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR33 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR34 |
Future Sight |
|
|
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TR37 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR40 |
Skill Swap |
|
|
-- |
101 |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
TR46 |
Iron Defense |
|
|
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR49 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR64 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TR65 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TR77 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TR82 |
Stored Power |
|
|
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
TR83 |
Ally Switch |
|
|
-- |
101 |
15 |
-- |
The user teleports using a strange power and switches places with one of its allies. |
TR90 |
Play Rough |
|
|
90 |
90 |
10 |
10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
TR92 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
Usable Max Moves |
|
Max Lightning |
|
|
140 |
101 |
10 |
-- |
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
|
|
150(Phy)/150(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
|
|
95 |
101 |
10 |
-- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
|
|
90(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Starfall |
|
|
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Max Mindstorm |
|
|
120(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Darkness |
|
|
110 |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
|
|
130 |
101 |
10 |
-- |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
|
|
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Torment |
|
|
-- |
100 |
15 |
-- |
Gen VII TM41 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Charge Beam |
|
|
50 |
90 |
10 |
70 |
Gen VII TM57 |
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Psych Up |
|
|
-- |
101 |
10 |
-- |
Gen VII TM77 |
The user hypnotizes itself into copying any stat change made by the target. |
Swagger |
|
|
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Nature Power |
|
|
-- |
101 |
20 |
-- |
Gen VII TM96 |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Magic Coat |
|
|
-- |
101 |
15 |
-- |
Move Tutor - USM |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
Gravity |
|
|
-- |
101 |
5 |
-- |
Move Tutor - USM |
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |