#825 Dottler

General Location Attacks Stats Egg Moves
Gen VIII Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Dottler
Japan: Redomushi
レドームシ
French: Coléodôme
German: Keradar
Korean: 레돔벌레
National: #825
Galar: #011
Isle of Armor: #015
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Bug-type Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Radome Pokémon 1'04"
0.4m
43.0lbs
19.5kg
1201,920 (SWSH)
3,840 (BDSP)
Abilities: Swarm - Compoundeyes - Telepathy (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Hidden Ability:
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Sp. Defense Point(s)
Dottler can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *1 *0.5 *1 *0.25 *1 *0.5 *2 *0.5 *2 *2 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 Psychic Seed
Psychic Seed
- 5%
Bug
Evolutionary Chain
Blipbug Level DottlerLevel OrbeetleGigantamaxGigantamax Orbeetle

Locations

- In-Depth Details
Sword Route 5, Giant's Cap, Giant's Mirror, Stony Wilderness
Max Raid Battles: Bridge Field, Dappled Grove, Rolling Fields, South Lake Miloch
Details
Shield Route 5, Giant's Cap, Giant's Mirror, Stony Wilderness
Max Raid Battles: Bridge Field, Dappled Grove, Rolling Fields, South Lake Miloch
Details
Isle of Armor Sword Max Raid Battles: Fields of Honor, Forest of Focus, Training Lowlands, Workout Sea
Shield Max Raid Battles: Fields of Honor, Forest of Focus, Training Lowlands, Workout Sea
Trainer Locations  Details
Flavor Text
Sword It barely moves, but it's still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.
Shield As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Evolve Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Evolve Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
Struggle Bug Struggle Bug - Bug-type Struggle Bug: Special Move 50 100 20 100
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM72 Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM91 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR18 Leech Life Leech Life - Bug-type Leech Life: Physical Move 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR61 Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.
TR99 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100 Details
The target is infested and attacked for four to five turns. The target can't flee during this time.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 -- Details
The user generates odd sound waves from its body that confuse the target.
Sticky Web Sticky Web - Bug-type Sticky Web: Other Move -- 101 20 -- Details
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
Recover Recover - Normal-type Recover: Other Move -- 101 10 -- Details
Restoring its own cells, the user restores its own HP by half of its max HP.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Flutterby Max Flutterby - Bug-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 120(Phy)/110(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 90 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Phantasm Max Phantasm - Ghost-type Special Move 130 101 10 --
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Physical Move 100 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 140 101 10 --
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 50 35 80 50 90 30
Max Stats
Hindering Nature
Lv. 50 110 - 157 36 - 78 76 - 118 49 - 91 85 - 127 31 - 73
Lv. 100 210 - 304 67 - 152 148 - 233 94 - 179 166 - 251 58 - 143
Max Stats
Neutral Nature
Lv. 50 110 - 157 40 - 87 85 - 132 55 - 102 95 - 142 35 - 82
Lv. 100 210 - 304 75 - 169 165 - 259 105 - 199 185 - 279 65 - 159
Max Stats
Beneficial Nature
Lv. 50 110 - 157 44 - 95 93 - 145 60 - 112 104 - 156 38 - 90
Lv. 100 210 - 304 82 - 185 181 - 284 115 - 218 203 - 306 71 - 174
50
35
80
30
90
50

<--- Blipbug #824
Blipbug
#826
Orbeetle
Orbeetle --->