Flavor Text |
| Sword | When it trusts a Trainer, it will treat them to berries it's decorated with cream. |
Shield | When Alcremie is content, the cream it secretes from its hands becomes sweeter and richer. | | Sword | The moment it evolved, it took on a sweet and tart flavor. This is because of the way its cells spontaneously shifted during evolution. |
Shield | The cells that compose its cream fluctuated suddenly during evolution, giving the cream a sweet and tart flavor. | | Sword | The moment it evolved, it took on an aromatic flavor. This is because of the way its cells spontaneously shifted during evolution. |
Shield | The cells that compose its cream fluctuated suddenly during evolution, giving the cream an aromatic flavor. | | Sword | The moment it evolved, it took on a refreshing flavor. This is because of the way its cells spontaneously shifted during evolution. |
Shield | The cells that compose its cream fluctuated suddenly during evolution, giving the cream a refreshing flavor. | | Sword | The moment it evolved, it took on a sour flavor. This is because of the way its cells spontaneously shifted during evolution. |
Shield | The cells that compose its cream fluctuated suddenly during evolution, giving the cream a sour flavor. | | Sword | The moment it evolved, it took on a salty flavor. This is because of the way its cells spontaneously shifted during evolution. |
Shield | The cells that compose its cream fluctuated suddenly during evolution, giving the cream a salty flavor. | | Sword | The moment it evolved, it took on a mixed flavor. This is because of the way its cells spontaneously shifted during evolution. |
Shield | The cells that compose its cream fluctuated suddenly during evolution, giving the cream a mixed flavor. | | Sword | The moment it evolved, it took on a bitter flavor. This is because of the way its cells spontaneously shifted during evolution. |
Shield | The cells that compose its cream fluctuated suddenly during evolution, giving the cream a bitter flavor. | | Sword | The moment it evolved, it took on a complex flavor. This is because of the way its cells spontaneously shifted during evolution. |
Shield | The cells that compose its cream fluctuated suddenly during evolution, giving the cream a complex flavor. | | Sword | Cream pours endlessly from this Pokémon's body. The cream stiffens when compressed by an impact. A harder impact results in harder cream. |
Shield | It launches swarms of missiles, each made of cream and loaded with 100,000 kilocalories. Get hit by one of these, and your head will swim. |
Standard Level Up |
|
Evolve |
Decorate |
|
|
-- |
101 |
15 |
100 |
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. |
— |
Decorate |
|
|
-- |
101 |
15 |
100 |
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. |
— |
Tackle |
|
|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Aromatic Mist |
|
|
-- |
101 |
20 |
-- |
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
— |
Sweet Kiss |
|
|
-- |
75 |
10 |
-- |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
— |
Sweet Scent |
|
|
-- |
100 |
20 |
-- |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
15 |
Draining Kiss |
|
|
50 |
100 |
10 |
-- |
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
20 |
Aromatherapy |
|
|
-- |
101 |
5 |
-- |
The user releases a soothing scent that heals all status conditions affecting the user's party. |
25 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
30 |
Acid Armor |
|
|
-- |
101 |
20 |
-- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
35 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
40 |
Recover |
|
|
-- |
101 |
10 |
-- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
45 |
Misty Terrain |
|
|
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
50 |
Entrainment |
|
|
-- |
100 |
15 |
-- |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
Technical Machine Attacks |
|
TM08 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM10 |
Magical Leaf |
|
|
60 |
101 |
20 |
-- |
The user scatters curious leaves that chase the target. This attack never misses. |
TM11 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM17 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM19 |
Safeguard |
|
|
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM28 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM29 |
Charm |
|
|
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM31 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM41 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM44 |
Imprison |
|
|
-- |
101 |
10 |
-- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM47 |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
TM59 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM63 |
Drain Punch |
|
|
75 |
100 |
10 |
-- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM71 |
Wonder Room |
|
|
-- |
101 |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
TM72 |
Magic Room |
|
|
-- |
101 |
10 |
-- |
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM87 |
Draining Kiss |
|
|
50 |
100 |
10 |
-- |
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
TM89 |
Misty Terrain |
|
|
-- |
101 |
10 |
-- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
TM92 |
Mystical Fire |
|
|
75 |
100 |
10 |
100 |
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
Technical Record Attacks |
|
TR11 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR14 |
Metronome |
|
|
-- |
101 |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TR19 |
Tri Attack |
|
|
80 |
100 |
10 |
20 |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR25 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR30 |
Encore |
|
|
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
TR49 |
Calm Mind |
|
|
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR65 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TR82 |
Stored Power |
|
|
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
TR90 |
Play Rough |
|
|
90 |
90 |
10 |
10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
TR92 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |