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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Pincurchin Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Lightning Rod - Electric Surge (Hidden Ability) | |||||
Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. Hidden Ability: Electric Surge: Activates Electric Terrain for 5 turns when the Pokémon enters a battle. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 2 Attack Point(s) | Pincurchin can Dynamax |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |
Locations- In-Depth Details |
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Sword | Route 9 Max Raid Battles: Giant's Mirror, Lake of Outrage, Motostoke Riverbank | Details | |
Shield | Route 9 Max Raid Battles: Giant's Mirror, Lake of Outrage, Motostoke Riverbank | Details | |
Isle of Armor | Sword | Courageous Cavern, Loop Lagoon Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea | Details |
Shield | Courageous Cavern, Loop Lagoon Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea | Details | |
Crown Tundra | Sword | Frigid Sea, Dynamax Adventures Max Raid Battles: Frostpoint Field, Giant's Bed, Frigid Sea, Three-Point Pass, Ballimere Lake | Details |
Shield | Frigid Sea, Dynamax Adventures Max Raid Battles: Frostpoint Field, Giant's Bed, Frigid Sea, Three-Point Pass, Ballimere Lake | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines. | |
Shield | It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Thunder Shock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
5 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
10 | Charge | -- | 101 | 20 | -- | ||||
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
15 | Fury Attack | 15 | 85 | 20 | -- | ||||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
20 | Spark | 65 | 100 | 20 | 30 | ||||
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||
25 | Bubble Beam | 65 | 100 | 20 | 10 | ||||
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | |||||||||
30 | Recover | -- | 101 | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
35 | Curse | -- | 101 | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
40 | Electric Terrain | -- | 101 | 10 | -- | ||||
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
45 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||||
50 | Zing Zap | 80 | 100 | 10 | 30 | ||||
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | |||||||||
55 | Acupressure | -- | 101 | 30 | -- | ||||
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||||||||
60 | Discharge | 80 | 100 | 15 | 30 | ||||
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM07 | Pin Missile | 25 | 95 | 20 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
TM14 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM20 | Self-Destruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM55 | Brine | 65 | 100 | 10 | -- | ||||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
TM57 | Payback | 50 | 100 | 10 | -- | ||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM58 | Assurance | 60 | 100 | 10 | -- | ||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
TM74 | Venoshock | 65 | 100 | 10 | -- | ||||
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM77 | Hex | 65 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status conditions. | |||||||||
TM90 | Electric Terrain | -- | 101 | 10 | -- | ||||
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR03 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TR04 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TR08 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TR09 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR21 | Reversal | ?? | 100 | 15 | -- | ||||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
TR23 | Spikes | -- | 101 | 20 | -- | ||||
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR45 | Muddy Water | 90 | 85 | 10 | 30 | ||||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||||||||
TR54 | Toxic Spikes | -- | 101 | 20 | -- | ||||
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||||||
TR57 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||||
TR84 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TR91 | Venom Drench | -- | 100 | 20 | 100 | ||||
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||||||
TR95 | Throat Chop | 80 | 100 | 15 | 100 | ||||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |||||||||
TR98 | Liquidation | 85 | 100 | 10 | 20 | ||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Memento | -- | 100 | 10 | -- | Details | |||
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | ||||||||
Sucker Punch | 70 | 100 | 5 | -- | Details | |||
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Rising Voltage | 70 | 100 | 20 | -- | ||||
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Flutterby | 130 | 101 | 10 | -- | |||||
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||||||
Max Lightning | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | 150(Phy)/110(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | 100 | 101 | 10 | -- | |||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Phantasm | 120 | 101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Ooze | 90(Phy)/85(Spe) | 101 | 10 | -- | |||||
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | |||||||||
Max Geyser | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||||
Max Airstream | 90 | 101 | 10 | -- | |||||
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
Max Darkness | 130 | 101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 435 | 48 | 101 | 95 | 91 | 85 | 15 | |
Max Stats Hindering Nature |
Lv. 50 | 108 - 155 | 95 - 137 | 90 - 132 | 86 - 128 | 81 - 123 | 18 - 60 |
Lv. 100 | 206 - 300 | 186 - 270 | 175 - 260 | 168 - 252 | 157 - 242 | 31 - 116 | |
Max Stats Neutral Nature |
Lv. 50 | 108 - 155 | 106 - 153 | 100 - 147 | 96 - 143 | 90 - 137 | 20 - 67 |
Lv. 100 | 206 - 300 | 207 - 301 | 195 - 289 | 187 - 281 | 175 - 269 | 35 - 129 | |
Max Stats Beneficial Nature |
Lv. 50 | 108 - 155 | 116 - 168 | 110 - 161 | 105 - 157 | 99 - 150 | 22 - 73 |
Lv. 100 | 206 - 300 | 227 - 331 | 214 - 317 | 205 - 309 | 192 - 295 | 38 - 141 |
48
101
95
15
85
91
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