Ash

Picture Name Role Base Rarity
Ash Artwork
Standard Outfit EX Outfit
Ash Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingAsh Master Fair Scout (August 28th 2022 - October 17th 2022) - 1%

Pokédex Entry

Flavor Text
AshAsh is a boy from Pallet Town who dreams of becoming a Pokémon Master. He's honest, with a strong sense of justice. He is always with his best partner, Pikachu.
Mindscape
Ash Mindscape

Ash's Pokémon

Ash & Pikachu

Picture Name Focal Move Type Weakness
Pikachu Image
English: Pikachu
Japan: Pikachu
ピカチュウ
French: Pikachu
German: Pikachu
Korean: 피카츄
Electric-type Ground-type
Passive Skills
Kanto Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Ash's Passion: Powers up the user's moves. Decreases the amount of move gauge slots the user needs to use moves by 1. The user's moves never misses.
Ash's Tenacity: When the user enters battle with full HP, applies the Enduring effect to it. When the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again.
Initial Pinch Special Boost 2: Increases the user's Special Moves ↑ Next effect by 2 ranks the first time it is in a pinch each battle.
Theme Skills
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Pallet Town: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
753 302 163 513 163 285
5 Star Max Potential Stats
853 342 203 553 203 325


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Electric-typeSpecial Category Move 124-148 70 3 (Gauge) Opponent
Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
Not Gonna Lose!  Other Category Move   1 (Max Uses) Self
Restores the user's HP by approximately 20% of its maximum HP. Charges the user's move gauge by 6. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user.
Best Buddies Thunderbolt Electric-typeSpecial Category Move 400-480 1 (Max Uses) Opponent
Activation Condition: When the user uses any moves three times.
Deactivation Condition: Cannot be deactivated.
Never misses. Uses a maximum of 6 slots of the user's move gauge. The more amount used, the greater the power of this attack.
Going All Out!  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Sp. Atk and Speed by 2 stat ranks when the user's remaining HP is at half or more.


Sync Moves
NameTypeCategoryMax PowerTarget
Best Buds 10,000,000 Volt Thunderbolt Electric-typeSpecial Category Move 250-300 Opponent
Except in certain circumstances, successful hits with this attack become critical hits.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Thunder: Move Gauge Refresh 3 Move: Thunder Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Thunder: Power 2 Thunder: Power Up 2 3 36 1
Thunder: Power 2 Thunder: Power Up 2 3 36 2
Thunder: Hostile Environment 1 Move: Thunder Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Static Shock 8 Powers up the user's sync move when the target is paralyzed. 10 120 3
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 8 96 3
Speed 5 Speed 5 2 24 1
Haste Speed cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Thunder: Power 2 Thunder: Power Up 2 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Thunder: Power 2 Thunder: Power Up 2 3 36 2
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 8 96 2
Brain Sync 8 Powers up the user's sync move when its Sp. Atk is raised. 10 120 3
Trainer Sync Redemption 1 Restores 1 MP for the user's Trainer the first time its sync move is used each battle. 8 96 3
Dauntless Sp. Atk cannot be lowered. 5 60 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Not Gonna Lose!: Master Healer 1 Move: Not Gonna Lose! Increases the amount of HP restored by the user's healing moves. 8 96 2
Not Gonna Lose!: Shake Off 9 Move: Not Gonna Lose! Removes all status conditions from the user when its move is successful. 7 84 2
Best Buds 10,000,000 Volt Thunderbolt: Power 25 Best Buds 10,000,000 Volt Thunderbolt: Power Up 25 5 60 2
Not Gonna Lose!: Propulsion 9 Move: Not Gonna Lose! Reduces the user's sync move countdown by one when its move is successful. 10 120 3
Not Gonna Lose!: Master Healer 1 Move: Not Gonna Lose! Increases the amount of HP restored by the user's healing moves. 8 96 3
Thunder: Power 2 Thunder: Power Up 2 3 36 1
Thunder: Power 2 Thunder: Power Up 2 3 36 1
Going All Out!: MP Refresh 2 Move: Going All Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Sp. Atk 5 Sp. Atk 5 2 24 1
On the Run 3 Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Best Buds 10,000,000 Volt Thunderbolt: Power 25 Best Buds 10,000,000 Volt Thunderbolt: Power Up 25 5 60 2
Thunder: Power Reserves 5 Move: Thunder Powers up the user's moves when in a pinch. 10 120 3
Pinch Push 3 Reduces the sync move countdown by 3 the first time the user is in a pinch each battle. 10 120 3
Best Buds 10,000,000 Volt Thunderbolt: Power 25 Best Buds 10,000,000 Volt Thunderbolt: Power Up 25 5 60 3
Best Buds 10,000,000 Volt Thunderbolt: Power 25 Best Buds 10,000,000 Volt Thunderbolt: Power Up 25 5 60 3