Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
1 |
Psychic Terrain: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Psychic Terrain: Pep Rally 1 |
Raises the Speed of all allied sync pairs when a move is successful. |
8 |
96 |
3 |
Precognition 2 |
Quickly charges the move gauge when the field is Psychic Terrain. |
8 |
96 |
2 |
Psychic Terrain: Team Hit and Heal |
Makes all allied sync pairs gradually heal themselves when a move is successful. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
1 |
Stored Power: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
2 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
1 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Impervious |
Stats cannot be lowered. |
15 |
180 |
3 |
Weird Shield |
Sp. Def + increases 50% when the field is Psychic Terrain. |
8 |
96 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
You Snooze, You Lose!: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
1 |
Weird Recovery 1 |
Restores the Pokémon's HP whenever it takes an action when the field is Psychic Terrain. |
10 |
120 |
2 |
Mutually Assured |
Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. |
6 |
72 |
2 |
Stored Power: Power Up 1 |
Stored Power: Power Up 1 |
4 |
48 |
3 |
Sp. Def + 20 |
Sp. Def + 20 |
7 |
84 |
2 |
Unfortuitous 3 |
Has a moderately good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack is successful. |
8 |
96 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
1 |
Psychic: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
1 |
Psychic: Power Up 3 |
Psychic: Power Up 3 |
4 |
48 |
2 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Lucky Entry 2 |
Sharply raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when the Pokémon enters a battle. |
8 |
96 |
2 |
Speed + 20 |
Speed + 20 |
7 |
84 |
3 |
Brainteaser |
The more the target's Sp. Def has been lowered, the more it powers up moves. |
10 |
120 |
3 |
Truth-Seeking Future Sight: Power Up 25 |
Truth-Seeking Future Sight: Power Up 25 |
5 |
60 |
3 |
Truth-Seeking Future Sight: Power Up 25 |
Truth-Seeking Future Sight: Power Up 25 |
5 |
60 |
3 |