Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
|
Sp. Def 5 |
Sp. Def 5 |
|
|
|
Defense 5 |
Defense 5 |
|
|
|
HP 10 |
HP 10 |
|
|
|
Facade: Power 4 |
Facade: Power Up 4 |
|
|
|
Terrify 1 |
Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. |
|
|
2 |
Facade: Power 4 |
Facade: Power Up 4 |
|
|
|
Facade: Move Gauge Refresh 2 |
Move: Facade Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Brain Brawn 3 |
Reduces damage when the user is hit by a special attack move. |
|
|
3 |
Facade: Power 4 |
Facade: Power Up 4 |
|
|
2 |
Sp. Def 30 |
Sp. Def 30 |
|
|
3 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
|
|
|
Attack 5 |
Attack 5 |
|
|
|
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
|
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
|
Soothing Sand 1 |
Restores the user's HP whenever its Pokémon takes an action during a sandstorm. |
|
|
2 |
Crunch: Move Gauge Refresh 2 |
Move: Crunch Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Sands of Time 2 |
Quickly charges the move gauge during a sandstorm. |
|
|
2 |
Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
|
|
3 |
Crunch: On a Roll 2 |
Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. |
|
|
3 |
Speed 5 |
Speed 5 |
|
|
|
HP 10 |
HP 10 |
|
|
|
Attack 5 |
Attack 5 |
|
|
|
Defense 5 |
Defense 5 |
|
|
|
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
|
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
2 |
Crunch: Power 3 |
Crunch: Power Up 3 |
|
|
|
Full Heal: MP Refresh 2 |
Move: Full Heal Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Full Heal: Friendly Care 1 |
Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. |
|
|
3 |
Full Heal: Friend Care 9 |
Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. |
|
|
2 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
|
|
3 |
Sp. Def 5 |
Sp. Def 5 |
|
|
|
Speed 5 |
Speed 5 |
|
|
|
Sp. Def 5 |
Sp. Def 5 |
|
|
|
Facade: Power 4 |
Facade: Power Up 4 |
|
|
|
Facade: Power 4 |
Facade: Power Up 4 |
|
|
2 |
HP 20 |
HP 20 |
|
|
2 |
Apply Yourself!: MP Refresh 2 |
Move: Apply Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Apply Yourself!: Shielded 2 |
Move: Apply Yourself! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. |
|
|
3 |
Defense 30 |
Defense 30 |
|
|
3 |
Fundamental Takedown: Power 25 |
Fundamental Takedown: Power Up 25 |
|
|
3 |
Fundamental Takedown: Power 25 |
Fundamental Takedown: Power Up 25 |
|
|
3 |