Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Leaf Storm: Accuracy 10 |
Leaf Storm: Accuracy Up 10 |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Leaf Storm: Power 3 |
Leaf Storm: Power Up 3 |
3 |
36 |
1 |
Leaf Storm: Power 3 |
Leaf Storm: Power Up 3 |
3 |
36 |
2 |
Leaf Storm: Power 3 |
Leaf Storm: Power Up 3 |
3 |
36 |
2 |
Leaf Storm: Move Gauge Refresh 3 |
Move: Leaf Storm Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Sp. Atk 20 |
Sp. Atk 20 |
7 |
84 |
3 |
Healthy Healing |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
9 |
108 |
3 |
Leaf Storm: Superduper Effective 2 |
Move: Leaf Storm Powers up moves that are super effective. |
9 |
108 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Absorb: Power 2 |
Absorb: Power Up 2 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
1 |
Absorb: Power 2 |
Absorb: Power Up 2 |
3 |
36 |
2 |
Absorb: Power 2 |
Absorb: Power Up 2 |
3 |
36 |
2 |
Absorb: Move Gauge Refresh 3 |
Move: Absorb Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Solar Flare 3 |
Powers up the user's sync moves when the weather is sunny. |
8 |
96 |
3 |
Sunny Disposition |
Stats cannot be lowered when the weather is sunny. |
9 |
108 |
3 |
Speeding Sun 1 |
Quickly charges the move gauge when the weather is sunny. |
7 |
84 |
1 |
Steady Resolve 5 |
When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. |
6 |
72 |
1 |
Leaf Storm: Power 3 |
Leaf Storm: Power Up 3 |
3 |
36 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
2 |
Leaf Storm: Power 3 |
Leaf Storm: Power Up 3 |
3 |
36 |
2 |
Trust in Nature!: MP Refresh 2 |
Move: Trust in Nature! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Leaf Storm: Charging Sun 3 |
Move: Leaf Storm Powers up the user's moves when the weather is sunny. |
10 |
120 |
3 |
Grand Entry 2 |
Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. |
8 |
96 |
3 |
Trust in Nature!: BOGO 9 |
Move: Trust in Nature! Applies the Free Move Next effect to the user when its move is successful. |
10 |
120 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Absorb: Power 2 |
Absorb: Power Up 2 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
2 |
Absorb: Power 2 |
Absorb: Power Up 2 |
3 |
36 |
2 |
Dire Hit +: MP Refresh 2 |
Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
6 |
72 |
3 |
Speed 10 |
Speed 10 |
4 |
48 |
3 |
Double Down 5 |
Powers up sync moves that are super effective. |
8 |
96 |
3 |
Vivid Leaf Storm: Power 25 |
Vivid Leaf Storm: Power Up 25 |
5 |
60 |
3 |
Vivid Leaf Storm: Power 25 |
Vivid Leaf Storm: Power Up 25 |
5 |
60 |
1 |