Hugh | |||
Picture | Name | Role | Base Rarity |
|
Hugh | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Plumeria Variety Scout (May 11th 2024 - May 30th 2024) - 0.071% Guzma Variety Scout (May 9th 2024 - May 30th 2024) - 0.071% Double Feature Poke Fair Scout (May 7th 2024 - May 21t 2024) - 0.112% Sygna Suit Morty Poke Fair Scout (May 5th 2024 - May 20th 2024) - 0.112% Bellelba Costume Scout (May 2nd 2024 - May 27th 2024) - 0.071% and more... |
Pokédex Entry
Flavor Text | |
Hugh | This Trainer is from Aspertia City in Unova. He has a strong sense of justice and cares for his sister. He won't tolerate evil that tries to tear people and Pokémon apart. |
Mindscape |
Hugh's Pokémon
Hugh & Bouffalant | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Recoil Removal 4: Has a chance (50%) of negating recoil damage when using moves that have recoil in the effect tag. Reckless Boost 9: Powers up the user's moves that have the recoil effect tag. Hugh's Determination: Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Unova Adventurer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
885 | 446 | 130 | 282 | 130 | 298 |
5 Star Max Potential Stats | |||||
985 | 486 | 170 | 322 | 170 | 338 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Trusted Partners Head Charge | 300-360 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Headstrong | Attack cannot be lowered. | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 2 | ||
Head Charge: Move Gauge Refresh 3 | Move: Head Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
HP 30 | HP 30 | 2 | ||
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 3 | ||
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 3 | ||
Speed 5 | Speed 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Escape Artist | Prevents the user from becoming trapped. | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 2 | ||
Headbutt: Move Gauge Refresh 3 | Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 2 | ||
Recuperation 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 3 | ||
Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | ||
Speed 5 | Speed 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Head Charge: Power 3 | Head Charge: Power Up 3 | 2 | ||
I'll Take You On!: MP Refresh 2 | Move: I'll Take You On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | ||
I'll Take You On!: Mighty Physical Boost 9 | Move: I'll Take You On! Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | 3 | ||
Initial Pinch Physical Boost 5 | Increases the user's Physical Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. | 3 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
HP 10 | HP 10 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
Attack 5 | Attack 5 | 2 | ||
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 2 | ||
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 3 | ||
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 3 | ||
Trusted Partners Head Charge: Power 25 | Trusted Partners Head Charge: Power Up 25 | 3 | ||
Trusted Partners Head Charge: Power 25 | Trusted Partners Head Charge: Power Up 25 | 3 |