AnchorsMisty
Misty
Swimsuit
Swimsuit
Sygna Suit
Sygna Suit

Misty

Picture Name Role Base Rarity
Misty Artwork Misty Support ☆☆☆

Obtaining Methods

Summon Location
Main StoryObtained from start
EventsComplete Special Sync Pair Event Misty and Psyduck
EventsComplete Special Sync Pair Event Misty and Psyduck August 2022
EventsComplete Special Sync Pair Event Misty and Psyduck August 2023
Sync Pair ScoutingTriple Feature Poke Fair Scout C (April 27th 2024 - May 9th 2024) - 0.077%
Triple Feature Poke Fair Scout B (April 27th 2024 - May 9th 2024) - 0.077%
Triple Feature Poke Fair Scout A (April 27th 2024 - May 9th 2024) - 0.077%
Rika Poke Fair Scout (April 26th 2024 - May 16th 2024) - 0.112%
Archie Master Fair Scout (April 25th 2024 - May 25th 2024) - 0.161%
and more...

Pokédex Entry

Flavor Text
MistyA Gym Leader known as the Tomboyish Mermaid, she has an upbeat personality but also acts tough and takes rules very seriously.
Misty
Swimsuit
Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon.
Misty
Sygna Suit
Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon.
Mindscape
Misty Mindscape

Misty's Pokémon

Misty & Starmie

Picture Name Focal Move Type Weakness
Starmie Image
English: Starmie
Japan: Starmie
スターミー
French: Staross
German: Starmie
Korean: 아쿠스타
Water-type Electric-type
Passive Skills
Healing Hand 2: Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
660 139 219 237 239 259
4 Star Stats
700 159 239 257 259 279
5 Star Stats
740 179 259 277 279 299
5 Star Max Potential Stats
780 199 279 297 299 319


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bubble Beam Water-typeSpecial Category Move 49-58 100 2 (Gauge) Opponent
Has a very small chance of lowering the target's Speed
X Sp. Def All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Sp. Def of all allied Sync Pairs
Catch Us If You Can!  Other Category Move   2 (Max Uses) Ally
Sharply raises an ally's evasiveness. Makes an ally gradually heal itself
Hydro Pump Water-typeSpecial Category Move 125-150 80 3 (Gauge) Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Tomboyish Mermaid Bubble Beam Water-typeSpecial Category Move 200-240 Opponent
The more the user's Sp. Def has been raised, the greater the power of this move


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 2
Smart Cookie The more the user's Sp. Def has been raised, the more it powers up moves. 7 84 1
Speed + 10 Speed + 10 3 36 2
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 3
Superduper Effective 5 Powers up moves that are super effective. 7 84 2
Bubble Beam: Move Gauge Refresh 3 Move: Bubble Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 3
Hydro Pump: Mind Swell 4 Move: Hydro Pump Has a good chance of raising the user's Sp. Atk when the user's Pokémon uses a move. 7 84 1
HP + 20 HP + 20 5 60 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 2
Catch Us If You Can!: MP Refresh 3 Move: Catch Us If You Can! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Sp. Def + 20 Sp. Def + 20 8 96 2
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 3
Catch Us If You Can!: Friendly Care 1 Move: Catch Us If You Can! When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move. 10 120 3
Blind Spot The more the user's evasiveness has been raised, the more it powers up sync moves. 8 96 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 1
Speed + 10 Speed + 10 4 48 1
Hydro Pump: Move Gauge Refresh 3 Move: Hydro Pump Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 2
Sp. Atk + 10 Sp. Atk + 10 4 48 1
X Sp. Def All: MP Refresh 3 Move: X Sp. Def All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 3
Revenge Boost 2 Has a moderate chance of charging the user's move gauge by one when the user is hit by an attack move. 8 96 2
X Sp. Def All: Selfless Move: X Sp. Def All Makes opponents target the user for a short time when a move is successful in a pinch. 5 60 3
Hydro Pump: Accuracy 15 Hydro Pump: Accuracy Up 15 10 120 1
HP + 20 HP + 20 5 60 1
Defense + 5 Defense + 5 2 24 1
HP + 20 HP + 20 5 60 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 2
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Agile Entry 1 Raises the user's evasiveness when the Pokémon enters a battle. 8 96 2
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 3
Defense + 20 Defense + 20 8 96 3
Ridicure 2 Has a moderate chance of restoring the user's HP when an opponent's attack move targeting the user misses. 10 120 3
Tomboyish Mermaid Bubble Beam: Power 25 Tomboyish Mermaid Bubble Beam: Power Up 25 5 60 3
Tomboyish Mermaid Bubble Beam: Power 25 Tomboyish Mermaid Bubble Beam: Power Up 25 5 60 1

Misty Swimsuit

Picture Name Role Base Rarity
Misty Artwork
Standard Outfit EX Outfit
Misty Support ☆☆☆☆

 

Mindscape
Misty Swimsuit Mindscape


Misty & Psyduck

Picture Name Focal Move Type Weakness
Psyduck Image
English: Psyduck
Japan: Koduck
コダック
French: Psykokwak
German: Enton
Korean: 고라파덕
Water-type Grass-type
Passive Skills
Racing Rain 1: Quickly charges the move gauge when the weather is rainy.
Look Alive 1: Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Theme Skills
Water Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
554 212 240 283 242 284
5 Star Stats
594 232 260 303 262 304
5 Star Max Potential Stats
634 252 280 323 282 324


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Full Heal  Other Category Move   2 (Max Uses) Ally
Removes all status conditions from an ally
Duck and Cover!  Other Category Move   1 (Max Uses) All allies
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual healing effect to all allied sync pairs


Sync Moves
NameTypeCategoryMax PowerTarget
All-Out Offense Water Beam Water-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 2
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Water Gun: Raging Rain 2 Move: Water Gun Powers up the user's moves when the weather is rainy. 8 96 2
Agile Entry 1 Raises the user's evasiveness by 1 stat rank when it enters a battle. 9 108 3
Speed 20 Speed 20 7 84 2
Water Gun: Move Gauge Refresh 9 Move: Water Gun Charges the user's move gauge by one when its move is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Defense 20 Defense 20 7 84 2
Fast Runner Evasiveness cannot be lowered. 5 60 2
Potion: Move Gauge Refresh 3 Move: Potion Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Potion: MP Refresh 3 Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Shower Power 5 Powers up the user's sync move when the weather is rainy. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 1
Full Heal: Move Gauge Refresh 3 Move: Full Heal Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 9 108 3
On the Run 1 Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. 7 84 2
Full Heal: MP Refresh 3 Move: Full Heal Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Torrential Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. 8 96 2
Water Gun: Power 2 Water Gun: Power Up 2 3 36 2
Duck and Cover!: Move Gauge Refresh 3 Move: Duck and Cover! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Synchro Healing 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Duck and Cover!: MP Refresh 3 Move: Duck and Cover! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
All-Out Offense Water Beam: Power 25 All-Out Offense Water Beam: Power Up 25 5 60 3
All-Out Offense Water Beam: Power 25 All-Out Offense Water Beam: Power Up 25 5 60 3

Misty Sygna Suit

Picture Name Role Base Rarity
Misty Artwork
Standard Outfit EX Outfit
Misty Tech ☆☆☆☆☆

 

Mindscape
Misty Sygna Suit Mindscape


Misty & Vaporeon

Picture Name Focal Move Type Weakness
Vaporeon Image
English: Vaporeon
Japan: Showers
シャワーズ
French: Aquali
German: Aquana
Korean: 샤미드
Water-type Electric-type
Passive Skills
Charging Infliction 4: Charges the user's move gauge by 4 when its Pokémon uses a status move.
Shifty Striker 4: Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
Theme Skills
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Battle Facility: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
639 195 186 354 214 256
5 Star Max Potential Stats
739 235 226 394 254 296


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
Mist Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Allied Field
Applies the Stat Reduction Defense effect to the allied field of play.
Haze Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
All opponents
Returns raised stats of all opposing sync pairs to normal
Go with the Flow!  Other Category Move   2 (Max Uses)
Raises the user's Defense by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Mermaid Duo Hydro Pump Water-typeSpecial Category Move 200-240 Opponent
This move's power increases when none of the target's stats are raised.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 10 Sp. Atk 10 4 48 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 2
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Move Gauge Refresh 9 Move: Water Gun Charges the user's move gauge by one when its move is successful. 8 96 2
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 9 108 3
Agile Entry 1 Raises the user's evasiveness by 1 stat rank when it enters a battle. 6 72 2
Water Gun: Shifty Striker 4 Move: Water Gun Has a chance (50%) of raising the user's evasiveness by one stat rank when its PokÊmon uses a move. 7 84 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 2
Sp. Def 10 Sp. Def 10 4 48 1
Go with the Flow!: MP Refresh 2 Move: Go with the Flow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Speed 20 Speed 20 7 84 2
Blind Spot The more the user's evasiveness is raised, the more it powers up the user's sync moves. 9 108 3
Leg Up 1 Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 10 Defense 10 4 48 1
Flameproof Prevents the user from getting burned. 5 60 2
Haze: MP Refresh 2 Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Haze: Propulsion 3 Move: Haze Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Grand Entry 1 Raises the user's Sp. Atk by 1 stat rank when it enters a battle. 6 72 2
Team Smart Infliction 4 Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. 9 108 3
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Fast Runner Evasiveness cannot be lowered. 5 60 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Bob and Weave The more the user's evasiveness is raised, the more it powers up the user's moves. 7 84 2
Mist: MP Refresh 2 Move: Mist Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Mist: Propulsion 3 Move: Mist Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Team Shielding Infliction 4 Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's PokÊmon uses a status move. 9 108 3
Mermaid Duo Hydro Pump: Power 25 Mermaid Duo Hydro Pump: Power Up 25 5 60 3
Mermaid Duo Hydro Pump: Power 25 Mermaid Duo Hydro Pump: Power Up 25 5 60 3