Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Hex: Power 3 |
Hex: Power Up 3 |
3 |
36 |
1 |
Hex: Power 3 |
Hex: Power Up 3 |
3 |
36 |
1 |
Hex: Power 3 |
Hex: Power Up 3 |
3 |
36 |
2 |
Hex: Move Gauge Refresh 3 |
Move: Hex Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Fire Guard |
Reduces damage when the user is attacked by Fire-type moves. |
8 |
96 |
2 |
Gritty 5 |
Powers up the user's moves when it is affected by a status condition. |
10 |
120 |
3 |
Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
1 |
Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
1 |
Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
2 |
Shadow Ball: Move Gauge Refresh 3 |
Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Shadow Ball: On a Roll 2 |
Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
1 |
Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
1 |
A Tale of Triumph!: Slippery 1 |
Move: A Tale of Triumph! Raises the user's evasiveness by 1 stat rank when its move is successful. |
8 |
96 |
2 |
A Tale of Triumph!: MP Refresh 2 |
Move: A Tale of Triumph! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Lessen Burn 9 |
Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. |
8 |
96 |
2 |
A Tale of Triumph!: Critical Eye 1 |
Move: A Tale of Triumph! Raises the user's critical-hit rate by 1 stat rank when its move is successful. |
10 |
120 |
3 |
Dark Tales of the Shadow Ball: Power 25 |
Dark Tales of the Shadow Ball: Power Up 25 |
5 |
60 |
3 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Hex: Power 3 |
Hex: Power Up 3 |
3 |
36 |
1 |
Hex: Power 3 |
Hex: Power Up 3 |
3 |
36 |
2 |
X Sp. Atk: MP Refresh 2 |
Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Hot to the Touch 2 |
Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. |
8 |
96 |
2 |
Brain Sync 5 |
Powers up the user's sync move when its Sp. Atk is raised. |
10 |
120 |
3 |
Dark Tales of the Shadow Ball: Power 25 |
Dark Tales of the Shadow Ball: Power Up 25 |
5 |
60 |
3 |
Dark Tales of the Shadow Ball: Power 25 |
Dark Tales of the Shadow Ball: Power Up 25 |
5 |
60 |
3 |
Dark Tales of the Shadow Ball: Power 25 |
Dark Tales of the Shadow Ball: Power Up 25 |
5 |
60 |
3 |