AnchorsValerie
Valerie
Valerie
Valerie

Valerie

Picture Name Role Base Rarity
Valerie Artwork Valerie Strike ☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 23: Hearts Connected by Fashion - The Stage Awaits

Pokédex Entry

Flavor Text
ValerieA unique Trainer in both looks and mannerisms, she began designing Pokémon-inspired clothes in the hope that someday she could become a Pokémon.
Mindscape
Valerie Mindscape

Valerie's Pokémon

Valerie & Sylveon

Picture Name Focal Move Type Weakness
Sylveon Image
English: Sylveon
Japan: Nymphia
ニンフィア
French: Nymphali
German: Feelinara
Korean: 님피아
Fairy-type Poison-type
Passive Skills
HP Advantage 4: The larger the user's percentage of remaining HP, the more it powers up the user's moves.
Theme Skills
Fairy Strike - Raises allies's Attack and Sp. Atk by 15 when using Fairy-type attacks
Kalos: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Artistic: Raises allies's Attack and Sp. Atk by 2
Free Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
582 143 123 379 172 181
5 Star Stats
622 163 143 399 192 201
5 Star Max Potential Stats
662 183 163 419 212 221


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Disarming Voice Fairy-typeSpecial Category Move 45-54 2 (Gauge) All opponents
Never Misses
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Draining Kiss Fairy-typeSpecial Category Move 46-55 100 2 (Gauge) Opponent
Restores the user's HP based on amount of damage dealt to the target.
Not So Delicate!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Def and Speed.


Sync Moves
NameTypeCategoryMax PowerTarget
Fashionista Dazzling Gleam Fairy-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Draining Kiss: Power 4 Draining Kiss: Power Up 4 3 36 1
Draining Kiss: Power 4 Draining Kiss: Power Up 4 3 36 1
Draining Kiss: Power 4 Draining Kiss: Power Up 4 3 36 2
Draining Kiss: Move Gauge Refresh 3 Move: Draining Kiss Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Smart Cookie The more the user's Sp. Def is raised, the more it powers up the user's moves. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 1
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 1
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 2
Disarming Voice: Move Gauge Refresh 3 Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 9 108 3
First Aid 2 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 8 96 3
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 1
Speed 5 Speed 5 2 24 1
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 2
Not So Delicate!: MP Refresh 2 Move: Not So Delicate! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 8 96 2
Disarming Voice: Superduper Effective 5 Move: Disarming Voice Powers up moves that are super effective. 7 84 3
Not So Delicate!: Barricade 1 Move: Not So Delicate! Raises the user's Sp. Def by 1 stat rank when its move is successful. 10 120 3
HP 10 HP 10 2 24 1
Draining Kiss: Power 4 Draining Kiss: Power Up 4 3 36 1
Draining Kiss: Power 4 Draining Kiss: Power Up 4 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 2
X Sp. Atk: MP Refresh 2 Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
HP Advantage 4 The larger the user's percentage of remaining HP, the more it powers up the user's moves. 8 96 2
X Sp. Atk: Ramp Up 1 Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. 10 120 3
Brain Sync 5 Powers up the user's sync move when its Sp. Atk is raised. 10 120 3
Fashionista Dazzling Gleam: Power 25 Fashionista Dazzling Gleam: Power Up 25 5 60 3
Fashionista Dazzling Gleam: Power 25 Fashionista Dazzling Gleam: Power Up 25 5 60 3

Valerie (BP)

Picture Name Role Base Rarity
Valerie Artwork Valerie Strike ☆☆☆☆

 

Mindscape
Valerie (BP) Mindscape


Valerie & Mawile

Picture Name Focal Move Type Weakness
Mawile Image
English: Mawile
Japan: Kucheat
クチート
French: Mysdibule
German: Flunkifer
Korean: 입치트
Fairy-type Ground-type
Passive Skills
Super Infliction 9: Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.
Vigilance: Protects the user against critical hits.
Headstrong: Attack cannot be lowered.
Theme Skills
Fairy Strike - Raises allies's Attack and Sp. Atk by 15 when using Fairy-type attacks
Kalos: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Artistic: Raises allies's Attack and Sp. Atk by 2
Free Spirit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
588 441 154 282 143 256
5 Star Stats
628 461 174 302 163 276
5 Star Max Potential Stats
668 481 194 322 183 296


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Play Rough Fairy-typePhysical Category Move 111-133 90 3 (Gauge) Opponent
Has a very small chance of lowering the target's Attack
Swords Dance Normal-typeOther Category Move   2 (Gauge) Self
Raises the user's Attack by 2 stat ranks.
Iron Head Steel-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of making the target flinch
Might You Forgive me?  Other Category Move   2 (Max Uses) Self
Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
So Enchanting Fairy Impact Fairy-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Play Rough: Power 3 Play Rough: Power Up 3 3 36 1
Play Rough: Power 3 Play Rough: Power Up 3 3 36 1
Play Rough: Power 3 Play Rough: Power Up 3 3 36 1
Play Rough: Accuracy 10 Play Rough: Accuracy Up 10 5 60 2
Play Rough: Move Gauge Refresh 3 Move: Play Rough Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Brawn Sync 3 Powers up the user's sync move when its Attack is raised. 8 96 2
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Fierce Entry 2 Raises the user's Attack by 2 stat ranks when it enters a battle. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
HP 10 HP 10 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Terrify 1 Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. 8 96 2
Super Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. 10 120 3
Double Down 5 Powers up the user's sync moves that are super effective. 8 96 3
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
HP 10 HP 10 2 24 1
Attack 10 Attack 10 4 48 2
Iron Head: Move Gauge Refresh 3 Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Might You Forgive Me?: MP Refresh 2 Move: Might You Forgive Me? Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
So Enchanting Fairy Impact: Power 25 So Enchanting Fairy Impact: Power Up 25 5 60 3
Iron Head: Aggravation 1 Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Play Rough: Power 3 Play Rough: Power Up 3 3 36 1
HP 10 HP 10 2 24 1
Play Rough: Power 3 Play Rough: Power Up 3 3 36 2
Swords Dance: Move Gauge Refresh 3 Move: Swords Dance Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Play Rough: On a Roll 3 Move: Play Rough Raises the chance of lowering stat values with the additional effects of moves. 8 96 2
So Enchanting Fairy Impact: Power 25 So Enchanting Fairy Impact: Power Up 25 5 60 3
Swords Dance: Move Gauge Refresh 9 Move: Swords Dance Charges the user's move gauge by one when its move is successful. 10 120 3
So Enchanting Fairy Impact: Power 25 So Enchanting Fairy Impact: Power Up 25 5 60 3
So Enchanting Fairy Impact: Power 25 So Enchanting Fairy Impact: Power Up 25 5 60 3