Hitmonlee, The Kicking Pokémon. Its legs can stretch double. First-time foes are startled by its extensible reach. This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position. If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.
Hitmonlee is awesome, especially in the lower tiers. There's not many other Fighting types that are such a dominating physical presence as soon as it is brought in. Reckless Hi Jump Kick is insanely brutal, there's no switching into that thing without a Ghost or a VERY good resist. You're acceptably fast, with base 87 Speed. Not ideal, but far from awful. Base 120 Attack? Awesome. You have awful HP and AWFUL Defence (good Special Defence though), basically solidifying how Hitmonlee should be played; excuse the pun, but recklessly. Lee is the definition of glass cannon (well, the definition of glass cannon is hugely powerful, fragile as hell), so should be played as such. I really like Lee, way cooler than Hitmonchan. Who wears a skirt, seriously?
Limber: you're immune to paralysis. Pretty cool, but there are better abilities. Like the next two.
- Hi Jump Kick
Hi Jump Kick smashes everything with its ridiculous base power. It's pretty much the only move you'll want to use. Stone Edge ruins Flying types, which is cute. Mach Punch is great for priority, whereas Close Combat is handy to thrash stuff without risking the 50% HJK recoil. Double-Edge kills stuff like Weezing, which is one of the few things that can actually take your attacks well.
- Fake Out
You use a boosted Fake Out for a 60 power flinch, then gain the Unburden boost, then try to deal as much damage as possible before you go down. Hi Jump Kick is stronger than Close Combat, but you risk the recoil, which might not be worth the risk without Reckless. Stone Edge is a good partner for your Fighting STAB, and it hits hard anyway. Sucker Punch pairs brilliantly with your Fighting move and gives you priority but can't be used with Unburden. Blaze Kick can be alright I guess, for 4x weak Pokémon. Earthquake... is great but pointless, as its coverage is the same as Fighting.
Life Orb Attacker
- Hi Jump Kick
Played in a very similar way to the Choice set, except you can change your attack to deal with a threat better. Hi Jump Kick ruins everything, just BAM crane kick. Stone Edge is a great physical attack. Double-Edge deals with the Poisons like Weezing. Sucker Punch combos well type wise and offers priority. Mach Punch is an alternative priority move.
EVs & Natures
Bulk Up, Bullet Punch, Knock Off
Double & Triple Battle Options
Although Hitmonlee isn't really designed for Double & Triples, you can use the Wide Guard move to protect against moves such as Earthquake and Surf which are commonly used and could take out many Pokémon. This is a key strategy within Double and Triples so would be helpful to have if you do choose to have Hitmonlee
As Hitmonlee is a Fighting-type, it can easily be taken out by Ghost-types where its moves are essentially useless and Flying-types so it's always good to have counters for those in your team such as Krookodile, Honchkrow, Houndoom etc.
Hitmonlee is a Pokémon which can hit hard and relatively fast, but it has one flaw...it relies on Hi Jump Kick. If you can make Hi Jump Kick miss, you will be able to have Hitmonlee do serious damage to itself. Ghost-types like Dusknoir, Dusclops and Cofagrigus are great to use against Hitmonlee as its STAB attacks are not able to do damage and can survive a hit from Stone Edge. Finally, you can easily take out Hitmonlee by burning it with Will-o-Wisp from ghosts or Inferno from Fire-types which will end up halving its attack
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