Victini

Victini, The Victory Pokémon. This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.It creates an unlimited supply of energy inside its body, which it shares with those who touch it.

Overview

Victini is the new 100/100/100/100/100/100 Pokémon, the fifth generation equivelant to Mew, Celebi, Jirachi and Manaphy. Victini has a unique typing, good stats, an acceptable movepool, and a unique move that practically makes it a disgusting powerhouse: V-create. Blue Flare? Yeah, Blue Flare is strong. Overheat? Great move, very powerful. V-create has a ridiculous 180 base power, and a type that is boosted by weather. Seriously, enjoy switching into that. It does have a downside; it lowers Speed, Defence and Special Defence by 1 stage after each use. Switch out, and that's no problem. It also gets Fusion Bolt and Fusion Flare, normally exclusive to Zekrom and Reshiram (and Smeargle). Sadly, Victini is weak to Stealth Rock, which really lowers its offensive potential as it cannot switch around much.

Abilities

Victory Star: It raises accuracy by 1.1x for your Pokémon. Handy, as a good few of Victini's attacks aren't perfect accuracy. Also gives it a spot in doubles/triples.

V for Victini

- V-create / Flare Blitz
- Fusion Bolt / Wild Charge
- Zen Headbutt / U-turn
- Brick Break
Item Attached: Choice Band / Life Orb
Ability: Victory Star
EVs and Nature:
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk) / Jolly Nature (+Spd, -SAtk)

Hit hard, leave the battle, hit hard, leave the battle, etc. V-create sums this strategy up perfectly; hit hard with STAB 180 base power, switch out after you get the crippling -1 Defence, -1 Special Defence and -1 Speed, then come back in when you can. Fusion Bolt ruins Water types wanting to take V-create. Zen Headbutt is another STAB move and can flinch, but U-turn is pretty great as it allows you to scout. Brick Break is for things like Heatran, Tyranitar and Hydreigon. Flare Blitz and Wild Charge aren't replacements, but you could use them if you don't have access to a Victini with V-create and Fusion Bolt.

V for very outclassed by Heatran

- Fire Blast / Searing Shot
- Psychic / Psyshock
- Thunderbolt / Thunder
- Focus Blast
Item Attached: Choice Specs / Life Orb
Ability: Victory Star
EVs and Nature:
EVs: 252 HP / 16 Def / 232 SDef / 8 Spd
Impish Nature (+Def, -SAtk) / Bold Nature (+Def, -Atk)

I kid, I kid. Victini has its own niche, it isn't just another Fire sweeper. Fire Blast, with Victory Star, gets 93 accuracy, making it very likely to hit. However, it still isn't perfect, which is why Victini's unique move Searing Shot is an option. 20 base power weaker, but has 100 accuracy and a 30% chance to burn. Very handy. Both are great moves. Psychic is an alternative STAB attack, and Psyshock in case you want to hit Blissey and Chansey harder. Thunderbolt ruins Water types trying to take your Fire STAB. Thunder is an option thanks to Victory Star, but it only gives it an increase of 7 accuracy leaving it with a 77% chance to hit. Focus Blast also gets a small accuracy boost, but is mostly there to ruin Tyranitar and Heatran.

V for... vTrick Room

- Trick Room
- V-create
- Fusion Bolt
- Brick Break / Zen Headbutt / U-turn
Item Attached: Life Orb / Leftovers
Ability: Victory Star
EVs and Nature:
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)

Although not initially slow, Victini can still use Trick Room effectively. When it is used, slower Pokémon go first. Handy when you have a normally crippling move like V-create. Fusion Bolt is awesome and gives great coverage. Brick Break helps with Tyranitar and Heatran, Zen Headbutt is another STAB move, U-turn can scout.

V for VROOOOM

- V-create / Fire Blast / Searing Shot
- Fusion Bolt / Thunderbolt
- Brick Break / Focus Blast / U-turn / Final Gambit
- Zen Headbutt / Psychic / U-turn / Final Gambit
Item Attached: Choice Scarf
Ability: Victory Star
EVs and Nature:
EVs: 252 Atk / 4 Def / 252 Spd or 4 Def / 252 SAtk / 252 Spd or 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk) / Timid Nature (+Spd, -Atk)

Revenge killing Victini. V-create is amazing, hits hard, etc. Fire Blast hits hard if you are running a special set. Searing Shot is an option over it. Fusion Bolt gets good coverage and ruins Water Pokémon. Thunderbolt if you are running special. Brick Break hits Tyranitar and Heatran. Focus Blast if you are going special. Zen Headbutt is secondary STAB, and the flinch is handy with Choice Scarf. Psychic for the special route. U-turn is great with Choice Scarf as it gives you an effective opening attack, allowing you to scout. Final Gambit is where things get interesting. Thanks to Victini's good Speed and good HP (404), Final Gambit is actually usable! A lot of Pokémon in OU have less than 404 HP, basically meaning you get an instakill, if you hit. Obviously Victini is knocked out, but if you use it on the right Pokémon at the right time, it could win you the game.
Run the first spread for the physical set, second spread for the special set, and third spread if you are running Final Gambit.

Supportini

- Taunt
- Focus Blast
- Will-O-Wisp / Searing Shot
- Psychic / Fire Blast / Thunder Wave
Item Attached: Leftovers
Ability: Victory Star
EVs and Nature:
EVs: 252 HP / 4 SAtk /252 Spd
Timid Nature (+Spd, -Atk)

Taunt ruins both walls and offensive Pokémon. Focus Blast is handy for Tyranitar, who is a common switch in to Victini. It also rips Heatran apart. Will-O-Wisp gets an increase of 7 accuracy thanks to Victory Star, leaving it with 85 accuracy. However, Searing Shot is an offensive replacement as it has a good chance to burn (30%). Psychic is a nice attack that combos quite well with Focus Blast. Fire Blast is an alternative attack to Psychic, but only run it if you aren't running Searing Shot. Thunder Wave is an alternative status attack.

EVs & Natures

V for Victini
You want to hit hard and fast. You don't want anything else. Run 4 in Special Defence rather than Defence if you want to. It won't matter much anyway.

V for very outclassed by Heatran
Hit hard and fast, don't need anything but max Special Attack and Speed.

V for... vTrick Room
Run max Attack and max HP. You don't want any Speed, so run Brave. If you can, get as low Speed IV as possible.

V for VROOOOM
Already gone through which spreads to use for each move set, but I'll do it again. For physical, run 252 Attack and 252 Speed. For special, run 252 Special Attack and 252 Speed. You are trying to revenge kill, so you want to be as fast and dangerous as possible. Final Gambit needs max HP investment to be as effective as you want it to be.

Supportini
Max HP keeps you healthy and bulky. Max Speed so you can get the jump on plenty of Pokémon to Will-O-Wisp or Thunder Wave them.

Other Options

Charge Beam, Energy Ball, Flame Charge, Grass Knot, Shadow Ball, Stored Power, Substitute, Toxic, Work Up
Charge Beam can raise your Special Attack, allowing you to sweep.
Energy Ball is an alternative special move that would mostly be for Water/Grounds.
Flame Charge increases your Speed each use, meaning you could sweep after one or two uses.
Grass Knot is in the same boat as Energy Ball, just potentially hits harder.
Shadow Ball is another special attack sort of worth considering. It can provide coverage at least.
Stored Power is a very interesting move. It raises its base power by 20 for each +1 you get. It also gets STAB. With something like Work Up, this could be an effective set.
Substitute is obviously a good move, especially as Victini has 404 HP, meaning 101 subs.
Toxic is another status you could use.
Work Up raises your Attack and Special Attack by one. You could go for a mixed set, but it'd be most effective with Stored Power, which gains 40 base power after each use.

Double & Triple Battle Options

Weak to Earthquake, Surf and Rock Slide, Victini isn't the most durable thing in multi Pokémon battles. However, it has a few things that make it worth using. Searing Shot is basically a Special Fire type Earthquake, which is awesome. As Victini is the only Pokémon (except Smeargle) that gets it, it has a niche straight away. It also has Victory Star, which increases the accuracy of all of your Pokémon's moves by a tenth. It gets Trick Room, Taunt, Protect, the standard doubles stuff, but a lot of Pokémon get those moves; only Victini gets Victory Star and Searing Shot.

Partners

GET. RID. OF. STEALTH ROCK. Yeah, I'm starting with that. Victini requires Stealth Rock to be removed, regardless of what set it is running. Starmie, Forretress, it doesn't matter. Just get rid of the rocks. Ninetales (and Groudon if you are using Victini in ubers) is a great partner, purely for infinite sun. Without sun, Victini 2HKOs most of the game with V-create. With sun? OHOHOHO. Taking out Heatran would be handy, even if you have Brick Break for it. For doubles and triples partners, Pokémon that can abuse Victory Star would be great. Storm Drain would be interesting to use, as it means Victini doesn't die to Surf. As Searing Shot hits everyone, running Flash Fire Pokémon would work well.

Countering Victini

Countering something that 2HKOs the game... well, almost. V-create is amazing, but it isn't unstoppable. Bulky Waters like Slowbro, Suicune and Gyarados all do well, especially Slowbro thanks to Regenerator, and Gyarados thanks to Intimidate. Watch out for Fusion Bolt though. Swampert and Quagsire can do the same thing, but only need to be careful of the rare Grass move Speaking of Intimidate, Salamence is a pretty good switch in thanks to resisting V-create and having Intimidate. Once V-create has been used, Victini is loads easier to deal with. That -1 in the defences and Speed practically forces it to switch out or die, and if you run Pursuit, it only has the option of the latter, regardless of what it does. Scarf Tyranitar, Weavile, Absol, Scizor, you name it, there's a Pursuit user for you! Heatran can take anything but Brick Break. As for the other sets... they are 10x easier to handle. Blissey and Chansey ruin any chance Victini had of sweeping with special moves. Again, it is halted by bulky Waters. The Scarf set you have to play around and make sure to avoid Final Gambit. Support set is nothing fancy, just don't let your Pokémon get ruined by burn and you should be fine. The Trick Room set, you could just use a slower Pokémon to take it down. Taunting it before it uses Trick Room breaks it down too. Encoring Trick Room keeps it doing nothing. Revenge killing any Victini is a good option, if you are fast enough. Landorus, Excadrill in sand, Terrakion, Starmie, Latios, Garchomp, Scarf Tyranitar, there's a lot of Pokémon that have higher base Speed than 100, and that can hit hard. Initially, I really underestimated Victini. V-create alone makes it worth using, but it has the movepool to really be effective. It is a fun and unique Pokémon that makes for an effective powerhouse. I recommend trying it out. Oh, Stealth Rock. Stealth Rock ruins Victini's ability to switch out of V-create's stat degrades, as it fears switching in again. If you can get Stealth Rock out, Victini will be tonnes easier to take down.

Locations in Games

Ruby/Sapphire/Emerald:
Not in Game.

FireRed/LeafGreen:
Not in Game.

Colosseum/XD:
Not in Game

Diamond/Pearl/Platinum:
Not in Game.

HeartGold/SoulSilver:
Not in Game.

Black/White:
Liberty Garden

Animé Appearences

Victini has made a couple of appearances. In the appearances, it waited over Eindoak after its guardian passed. However, Dread Grangil tried to use it to resurrect the People of the Earth

# -English Episode Name- -Jap. Episode Name- Pics
M14 White: Victini & Zekrom Victini & The Black Hero: Zekrom Pics
M14 Black: Victini & Reshiram Victini & The White Hero: Reshiram Pics
P16 TBC Pikachu, What Kind of Keys Are These?

 
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