Ursaring, The Hibernation Pokémon. With its ability to distinguish any aroma, it unfailingly finds all food buried deep underground. Although it is a good climber, it prefers to snap trees with its forelegs and eat fallen berries. In its territory, it leaves scratches on trees that bear delicious berries or fruits. In forests, it is said that there are many streams and towering trees where an Ursaring gathers food. It walks through its forest collecting food every day.
On paper, Ursaring is amazing. That obscene Attack stat with Swords Dance and two great abilities as well as a good physical movepool. However, Ursaring's low Speed and general frailness make it less effective than it originally seemed. This doesn't mean Ursaring is bad though. In the lower tiers, that Attack will tear everything to pieces.
Guts: 130 base Attack and Swords Dance not enough for you? Say hello to even more Attack power!
Quick Feet: 55 base Speed not good enough for you? Nope, me either. This pretty much makes Ursaring a beast, but it can't just be slapped on, it has to have a set built around it.
- Return / Body Slam
Return has amazing power when combined with Choice Band and that already massive Attack. It has 100% accuracy and great base attack. However, Body Slam can be used if you like the idea of paralyzing stuff that used to outrun Ursaring. Earthquake totally wrecks Steel types, which would switch in to absorb Return. Crunch ruins Ghosts and Psychics that may switch into Ursaring for whatever reason, and Fire Punch sorts out any Steels that aren't on the ground.
- Swords Dance
Swords Dance makes Ursaring disgustingly scary. That already ridiculous Attack is rocketed sky high with one move. Return or Body Slam depends on whether you want to paralyze or have more power. Earthquake murders Steel types and is a power move in general. Fire Punch smashes any Steels not hit by Earthquake, and also hits any other Pokémon that resist both Normal and Ground moves.
Rest and Sleep Talk make Ursaring a threat that can heal itself. Beastly. Sleep activates Guts so now you are working with Choice Banded power. Body Slam or Return, go with whatever you want depending on your needs. Earthquake hits grounded Steels, Fire Punch hits everything with no immunities when paired with a Normal move, Hammer Arm is an option for hurting all Steels, not just grounded ones. Each move comes with advantages but leaves Ursaring with a weakness. So... pick your poison.
Those Speedy Feet
- Swords Dance
An Ursaring set that is fast? Well, fast-ish. 343 isn't that bad, especially when you factor in Ursaring's massive Attack and the fact he is in the lower tiers. Swords Dance boosts the Attack, makes Ursaring awesome, beastly, etc. Facade is the real gem on this set, as it has obscene power when combined with Swords Dance. Pretty much everything will just die. Earthquake murders grounded Steels, whereas Close Combat hits them all, just at the cost of Defence and Special Defence. Crunch destroys any Ghosts that thing they can safely take a Facade.
EVs and Nature:
Those Speedy Feet
Aerial Ace, Bulk Up, Cross Chop, Double-edge, Focus Punch, Night Slash, Payback, Stone Edge, Superpower, Thunderpunch
Aerial Ace kills Breloom and Heracross.
Bulk Up is another choice for boosting Attack.
Cross Chop is an inaccurate Fighting move with the higher chance of a crit.
Double-edge has massive power but the recoil is gonna be pretty tough to deal with.
Focus Punch is another Fighting move, but used more effectively in tandem with Substitute or amazing prediction.
Night Slash is a high crit move, an option over Crunch.
Payback is another option for a Dark move, getting 100 base power when Ursaring takes damage already that turn.
Stone Edge wrecks Flying types if you wanted another physical attack.
Superpower is a different Fighting attack that is a poor version of Close Combat.
Thunderpunch if you really hate Gyarados that much.
Ursaring has amazing power, so it is hard to switch in safely. However, it does have its counters. Steel types like Steelix, Registeel and Aggron can take Return all day, as long as it isn't boosted too much, and hit it back with a STAB move. Just watch out for Earthquake and Fire Punch. Bulky Ground types like Donphan and Swampert, those kind of Pokémon, all take hits well due to natural physical bulk. However, a boosted Return will hurt them if not KO them outright. Ghosts such as Rotom, Spiritomb and Dusknoir can all take Ursaring on due to good bulk and immunity to Normal. Just make sure you know what set it is before throwing out a Will-o-wisp, and avoid Crunch at all costs. Rock types also enjoy switching into Return, but die to Close Combat and Earthquake. Regirock and Rhyperior are two good choices. Due to Ursaring's low Speed, revenge killing is a perfectly valid strategy. After Ursaring takes something out, ruin him with a fast Fighting move. Hitmontop really deserves a mention as well. Intimidate can mess with Ursaring, but a Technician boosted Life Orb Mach Punch will be laying the hurt on Ursaring.
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