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Ho-Oh, The Rainbow Pokémon. Legends claim this Pokémon flies the world's skies continuously on its magnificent, seven-colored wings. A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies. Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness. It is said to live at the foot of a rainbow. Overview Ho-Oh is a pretty awesome Pokémon. It hits like a tank, and can take hits like one. Its standard STAB move is backed up by the sun, it has obnoxious Attack, and is generally a beast. A great choice, but it does have its drawbacks. Ability Pressure: Great ability in ubers. Ho-Oh can last for a long time, so using up 2 PP per attack against it is going to be very effective. Move Sets Choice Band
- Sacred Fire Sacred Fire is amazing, and should always be used with the sun up. The 50% burn rate makes Ho-Oh really difficult to switch into, as nobody wants to take a burn. Earthquake provides great coverage with Sacred Fire, which is a great reason to use it, not to mention its high power. Brave Bird is a great STAB move with high power, although the recoil sucks. Punishment is there to handle stuff like Calm Mind Mewtwo and the Lati twins. Adamant is power, Jolly is speed. Pick your weapon. Choice Specs
- Fire Blast / Overheat
Fire Blast and Overheat are both great moves, especially under sun. Overheat is for initial power, and Fire Blast is for more constant attack. Thunder wrecks Kyogre, who otherwise ruins Ho-Oh. Shadow Ball is there to hurt the Lati twins. Hidden Power murders Rayquaza, and Earth Power hurts Dialga a lot. Choice Scarf
- Sacred Fire Revenge killer. Sacred Fire hits as hard as ever and really screws stuff over with the burn. Thunder murders Kyogre especially, and the 30% paralysis is really useful. Punishment is great on this set as it outruns most Pokémon and can revenge Mewtwo and Lati twins well. Earthquake is a standard attack, powerful, accurate, and gets a good combo with the other attacks. Calm Mind
- Calm Mind The only boost Ho-Oh really has, but it works. Calm Mind boosts Ho-Oh's already amazing Special Defence and good Special Attack, making it awesome. Flamethrower has a lot of PP and is the most accurate Fire attack. Recover is better than Roost for this set as with Roost, Ho-Oh will be hit by Earthquake. Thunder is amazing to use against Kyogre, other Ho-Oh, and stuff in general that resists Fire. EVs and Nature:
Choice Band
Choice Specs
Choice Scarf
Calm Mind Other Options Psych Up, Safeguard, Toxic, Reflect, Light Screen, Thunder Wave Psych Up is an option to get a lot of Calm Mind boosts in one turn, but Calm Mind is better anyway, really. Safeguard is there for team support to block any status. Toxic could work on a stall like set. The Screens are there for team support again, as well as letting Ho-Oh take more hits. Thunder Wave isn't resisted by many ubers and it can really mess a lot of them up. It also helps Ho=Oh's low Speed. Countering Ho-Oh Getting rid of the sun ruins Ho-Oh. So much of its damage comes from Groudon that a Kyogre can just mess it all up with rain. Anything that resists Fire stands a good chance as well, such as Palkia, Kingdra, Garchomp if it avoids taking the burn, and others. Tyranitar is in a similar boat to Garchomp. The Lati Twins resist Fire and outspeed Ho-Oh. For the special sets, Blissey is always a massive issue. Giratina is bulky and resists Fire, so can easily beat it. Rayquaza is another option as it resists Fire and can prey on Ho-Oh's weak Defence. Also, this had to have its own little bit; Stealth Rock obliterates Ho-Oh. Absolutely murders it. Learn to hate Stealth Rock if you want to use Ho-Oh. Locations in Games
Animé Appearences
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