Venomoth, The Poison Moth Pokémon. They are nocturnal--they only are active at night. Their favorite prey are insects that gather around streetlights, attracted by the light in the darkness. The wings are covered with dustlike scales. Every time it flaps its wings, it looses highly toxic dust. The dustlike scales covering its wings are color-coded to indicate the kinds of poison it has.
A Good Moveset for Venomoth would have to be this:
Sleep Powder Stun Spore Sludge Bomb / Psychic Signal Beam / Giga Drain
Jolly or Timid
Strategy Using Venomoth
The best set up for Venomoth for competitive play. Switch it into a resisted attack on a slower opponent, hit the opponent with a Sleep Powder and then hit the next switch with Stun Spore. After that you can either try offence with Special or Physical attacks or switch to a Pokémon better suited for the situation. Signal Beam has the added bonus of being super effective against Hypno, who'll be a popular switch in.
Max Speed is a necessity, after that there's the option to either Max an offensive state or focus attention onto Venomoth's defences to give it the best shot at switching into resistances.
Some base spread examples would be:
EVs: 6 HP / 252 Atk / 252 Spd
EVs: 6 HP / 252 Spd / 252 SAtk
EVs: 156 HP / 102 Def / 252 Spd
Other Optional Sets
Venomoth @ Leftovers / Liechi Berry
The concept is the same as the standard set, except after the Sleep Powder switch you'll hit the incoming Pokémon with Screech. This is best used with Spikes support to prevent repeated switches from cancelling out the effects of Screech without suffering damage. The Sleep Powder is best timed to be used on a Steel or Poison typed Pokémon since this set is completely shut down by Steel and Poison types.
Other Optional Moves
Silver Wind, Substitute, Baton Pass, Toxic, Skill Swap, Thief, Solarbeam, Hidden Power [Fire], Sunny Day. Silver Wind is mostly a luck move when Signal Beam is available but if you don't mind banking on a 10% chance of a skill boost it could hold some merit on a Baton Pass set, same with Substitute. Toxic serves as a secondary status option over Stun Spore but isn't "as" crippling in my opinion and only adds to Venomoth's ability to be shut down by Steel and Poison types. Skill Swap is a novelty option but with properly timed prediction could be used to switch traits with an Insomnia Pokémon and then put it to sleep…unfortunately the effects of Sleep will be cancelled out when it comes back into play but if you have a set of Spikes this novelty set up my be appealing. Thief is just a generic "cripple the opponent" move, requires a certain amount of prediction and patience to be at it's most effective but not necessarily useful enough hot be worth a move slot. Solarbeam, HP Fire and Sunny Day get honourable mentions in case you've decided to play a novelty weather theme team, or in the unlikely event that you chose to use Venomoth in the Uber environment to team with Groudon. HP Fire offer's a duel role in countering Steel Types which may give it some viability on the core set.
Strategy Against Venomoth
Anti-Sleep strategies shut down Venomoth's core offence, namely Sleep Powder. Banette, Hypno and Sleep-Talkers fall into this category but Hypno should be weary of a potential Signal Beam. Counter status set ups, namely Substitutes and Heal Bell/Aromatherapy wipe out much of Venomoth's use, since it's reliant on Double-Spore to be a useful member to it's team. Steel types shut down it's offence completely provided a super effective Hidden Power isn't present while Poison types block it if Psychic is absent.
A good Contest Moveset for Venomoth would have to be this for the Cool Contest best with Lonely, Adament, Naughty or Brave Nature:
Strategy Using Venomoth
If you do the attacks in this following order you should have very few problems; 1st - Aerial ace, 2nd - Sunny day, 3rd - Solarbeam, 4th - Aerial Ace, 5th - Hyper beam
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