Aipom

Aipom, The Long Tail Pokémon. It's tail is so powerful that it can use it to grab a tree branch and hold itself up in the air. It lives atop tall trees. When leaping from branch to branch, it uses it's tail for balance. It's tail ends in a hand like appendage that can be cleverly manipulated, however since it uses it's tail so much, it's actual hands have become clumsy

Battle Moveset

A Good Moveset for Aipom would have to be this:

Attacks:

Taunt
Baton Pass
Agility / Thunder Wave
Substitute / Thunder Wave

Items Attached:

Leftovers
Lum Berry
Petaya Berry

Preferred Nature:

Jolly

Strategy Using Aipom

Aipom is one of the weaker Pokémon available for use in the game, it's stats are rather low however it has a rather versatile move pool to make some use out of. It's best use is as a Baton Passer, although it's limited in what it can pass it's what will be of the most use to your team. In UU there are a lot of Pokémon with great offensive stats but weak Speed stats so passing Agility can allow you to set-up for a sweep and passing Substitute always has it's uses. With Taunt you can block any attempts to PHaze or Haze Aipom, the main counter to Baton Passers. Thunder Wave can be slotted in over any of the passable moves, a lot of people try to set-up against Aipom and can be caught off-guard with Thunder Wave as well as any sweepers sent in to KO Aipom. The main advantage you have when using Aipom is it's unpredictability, most people have never faced an Aipom and are unaware of what moves it has or what to expect from it, this can be a major difference maker and should be used to your advantage to get the most use out of Aipom.

EV Corner:

EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)

Pretty generic EVs, there's no point in trying to set up perfect EVs since Aipom won't be taking more than a couple of direct attacks before fainting.

Other Optional Sets

Aipom @ Choice Band
Trait: Run Away
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk) / Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Focus Punch
- Shadow Ball
- Thunder Wave / Hidden Power [Ground]

Usable but probably not worth it, people will probably be surprised when they take a large hit from Aipom but you'll probably get more use out of the Baton Passer. Thunder Wave and Choice Band don't mix too well but it hasn't got that many options, Hidden Power [Ground] can be used to hit Rock and Steel types when you can't use Focus Punch effectively though.

Aipom @ Leftovers / Liechi Berry / Lum Berry
Trait: Run Away
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk) / Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Shadow Ball
- Screech
- Thunder Wave / Focus Punch

Screech sweeper, you can get some use out of it but it loses much of it's surprise factor. The fact that you need to use a turn on Screech to get the most use out of this doesn't help since Aipom hasn't got turns to waste.

Other Optional Moves

Return, Snatch, Spite, Thief, Counter, Beat Up.

Return is an option over Double-Edge on all of the sweeper sets, less power but no recoil. Snatch can steal an opponent's stat boost, since some people try to set-up against Aipom it can be handy, Spite can be used to waste PP on set-up and utility moves, in both cases the moves are situational since it relies on what your opponent does. Thief can steal an item, nothing fancy but it's something. Aipom can survive at least one physical attack usually so you can try Counter, it isn't particularly reliable though, Pokémon with STAB or Choice Band may get the KO. Beat Up with a team full of strong sweepers can do some damage but it's not particularly helpful, it's best use is to take out Blisseys.

Strategy Against Aipom

The main things to look out for against Aipom are Thunder Wave and Taunt. If you send out a sweeper to take it out it can hit you with Thunder Wave and if you try and set-up against it Aipom can Taunt you. Additionally Aipom can be used as a Baton Passer so when you think you've got it cornered it can Pass to an ally capable of countering you're Aipom Counter. Aipom's best stat is it's Speed which also happens to be one of it's few advantages so it doesn't handle Thunder Wave too well, since both of it's defences are pitiful using straight forward offence is effective against it, the best Counters are immune to Thunder Wave or can benefit from Thunder Wave (Guts, Marvel Scale) or easily remove it (Natural Cure, Heal Bell). One thing to keep in mind is that against a Baton Passer Aipom is what you expect it to switch to, chances are it won't stay in against something it knows is going to KO it and will Pass to a Counter so you can use that opportunity to predict ahead and put a dent in the next Pokémon to be used.

Contest Moveset

A good Contest Moveset for Aipom would have to be this for the Cute Contest best with Timid, Hasty, Jolly or Naive Nature:

Attacks:

Tickle
Baton Pass
ThunderWave
Body Slam

Items Attached:

Pink Scarf

Strategy Using Aipom

If you do the attacks in this following order you should have very few problems; 1st - Thunderwave, 2nd - Tickle, 3rd - Baton pass, 4th - Body slam, 5th - Tickle

Locations in Games

Ruby/Sapphire/Emerald

Trade from E/C (RS) Safari Zone & Altering Cave (Emerald)

Colosseum

Snagged From Cipher Peon Cole In Shadow Research Institute (Col) Trade from E/C (XD)

Fire Red/Leaf Green

Altering Cave

Animé Appearences

Aipom has had a few Animé Appearences. First Lisa had one in her battle against Ash. After that a group of them took Ash's Masterball Volleyball when it went missing after a game. After that it's tears were used tomake a spell that turned Ash into a Pokémon. After that, Ash caught one that begun following him after it was manipulated by a Giant Slaking Robot. This Aipom was the only Pokémon other than Pikachu that Ash took to Sinnoh and is a vital member of his team, used in Battles and Contests. The Rest are Cameos

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Episode 455: Slaking Kong!
Episode 456: May, We Harley Drew'd Ya!
Episode 457: Thinning the Hoard!
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