| Warlock Punch |
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Ganondorf's neutral special remains the same as the past two games and is a standard charging move. After the short time it takes for Ganondorf to charge up, he will release a powerful punch. If anyone is caught at the end of it, they will receive serious damage and considerable knockback.
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| Flame Choke |
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Ganondorf's side special has Ganondorf being propelled forwards until he hits an enemy. If the enemy is hit, Ganondorf makes contact and grabs them with some dark magic, damaging them before slamming them down to the ground.
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| Dark Dive |
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Ganondorf's recovery move normally is just a jump followed by an uppercut to propel you further. However, if you come into contact with an enemy while utilising it, Ganondorf will grab the enemy. A magic explosion will occur and the enemy will be damaged and thrown backwards while Ganondorf does a slight flip back.
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| Wizard's Foot |
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Ganondorf's down attack is a kick in the same manner as his punch. Ganondorf will move in the direction he's facing with a magic surrounded kick that will do good damage to the foes and knock them back a bit. It's also very handy when coming down on your opponent from above as it will go diagonally from above.
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Ganondorf's Final Smash remains unchanged and once again requires very close proximity or line of sight. When activated, Ganondorf turns into the pig form of Ganon and slams the ground, knocking any enemies nearby into the ground. He will then charge off across the screen, damaging any enemies in his path, before returning to where it began.
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Coming soon.