| Name |
Type |
Cat. |
PP |
Att. |
Acc. |
Effect |
| Bullet Punch |
 |
 |
30 |
40 |
100 |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| Comet Punch |
 |
 |
15 |
18 |
85 |
The foe is hit with a flurry of punches that strike two to five times in a row. |
| Dizzy Punch |
 |
 |
10 |
70 |
100 |
The foe is hit with rhythmically launched punches that may also leave it confused. |
| Drain Punch |
 |
 |
10 |
75 |
100 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| Dynamicpunch |
 |
 |
5 |
100 |
50 |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| Fire Punch |
 |
 |
15 |
75 |
100 |
The foe is punched with a fiery fist. It may leave the target with a burn. |
| Focus Punch |
 |
 |
20 |
150 |
100 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Hammer Arm |
 |
 |
10 |
100 |
90 |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
| Ice Punch |
 |
 |
15 |
75 |
100 |
The foe is punched with an icy fist. It may leave the target frozen. |
| Mach Punch |
 |
 |
30 |
40 |
100 |
The user throws a punch at blinding speed. It is certain to strike first. |
| Mega Punch |
 |
 |
20 |
80 |
85 |
The foe is slugged by a punch thrown with muscle-packed power. |
| Meteor Mash |
 |
 |
10 |
100 |
85 |
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
| Shadow Punch |
 |
 |
20 |
60 |
-- |
The user throws a punch at the foe from the shadows. The punch lands without fail. |
| Sky Uppercut |
 |
 |
15 |
85 |
90 |
The user attacks the foe with an uppercut thrown skyward with force. |
| Thunderpunch |
 |
 |
15 |
75 |
100 |
The foe is punched with an electrified fist. It may leave the target with paralysis. |