Magic Bounce Details Pokémon

Name Jp. Name
Magic Bounce Magic Mirror
マジックミラー
Game's Text:
It can reflect the effect of stat-changing moves.
In-Depth Effect:
Reflects non-attacking moves used on the Pokémon back to the opponent
Attacks Effected
Name Type Cat. PP Att. Acc. Effect
Attract 15 -- 100 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Baby-Doll Eyes 30 -- 100 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Block 5 -- -- The user blocks the target's way with arms spread wide to prevent escape.
Captivate 20 -- 100 If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Charm 20 -- 100 The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Confide 20 -- -- The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Confuse Ray 10 -- 100 The target is exposed to a sinister ray that triggers confusion.
Cotton Spore 40 -- 100 The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
Dark Void 10 -- 80 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Defog 15 -- -- A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Disable 20 -- 100 For four turns, this move prevents the target from using the move it last used.
Eerie Impulse 15 -- 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Embargo 15 -- 100 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Encore 5 -- 100 The user compels the target to keep using only the move it last used for three turns.
Entrainment 15 -- 100 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Fake Tears 20 -- 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feather Dance 15 -- 100 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Flash 20 -- 100 The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Flatter 15 -- 100 Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Foresight 40 -- -- Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Forest's Curse 20 -- 100 The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
Gastro Acid 10 -- 100 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Glare 30 -- 100 The user intimidates the target with the pattern on its belly to cause paralysis.
Grass Whistle 15 -- 55 The user plays a pleasant melody that lulls the target into a deep sleep.
Growl 40 -- 100 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Heal Block 15 -- 100 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Pulse 10 -- -- The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Hypnosis 20 -- 60 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Kinesis 15 -- 80 The user distracts the target by bending a spoon. It lowers the target's accuracy.
Leech Seed 10 -- 90 A seed is planted on the target. It steals some HP from the target every turn.
Leer 30 -- 100 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Lovely Kiss 10 -- 75 With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Mean Look 5 -- -- The user pins the target with a dark, arresting look. The target becomes unable to flee.
Metal Sound 40 -- 85 A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
Miracle Eye 40 -- -- Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
Noble Roar 30 -- 100 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Odor Sleuth 40 -- -- Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Parting Shot 20 -- 100 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Play Nice 20 -- -- The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Poison Gas 40 -- 90 A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Poison Powder 35 -- 75 The user scatters a cloud of poisonous dust on the target. It may poison the target.
Powder 20 -- 100 The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
Roar 20 -- -- The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
Sand Attack 15 -- 100 Sand is hurled in the target's face, reducing its accuracy.
Scary Face 10 -- 100 The user frightens the target with a scary face to harshly reduce its Speed stat.
Screech 40 -- 85 An earsplitting screech harshly reduces the target's Defense stat.
Simple Beam 15 -- 100 The user's mysterious psychic wave changes the target's Ability to Simple.
Sing 15 -- 55 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sleep Powder 15 -- 75 The user scatters a big cloud of sleep-inducing dust around the target.
Smokescreen 20 -- 100 The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
Soak 20 -- 100 The user shoots a torrent of water at the target and changes the target's type to Water.
Spider Web 10 -- -- The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spikes 20 -- -- The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Spite 10 -- 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Spore 15 -- 100 The user scatters bursts of spores that induce sleep.
Stealth Rock 20 -- -- The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Sticky Web 20 -- -- The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
String Shot 40 -- 95 The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Stun Spore 30 -- 75 The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
Supersonic 20 -- 55 The user generates odd sound waves from its body. It may confuse the target.
Swagger 15 -- 90 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Sweet Kiss 10 -- 75 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent 20 -- 100 A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Tail Whip 30 -- 100 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Taunt 20 -- 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Telekinesis 15 -- -- The user makes the target float with its psychic power. The target is easier to hit for three turns.
Thunder Wave 20 -- 100 A weak electric charge is launched at the target. It causes paralysis if it hits.
Tickle 20 -- 100 The user tickles the target into laughing, reducing its Attack and Defense stats.
Topsy-Turvy 20 -- 100 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment 15 -- 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic 10 -- 90 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes 20 -- -- The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
Trick-or-Treat 20 -- 100 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Venom Drench 20 -- 100 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Whirlwind 20 -- -- The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Will-O-Wisp 15 -- 85 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Worry Seed 10 -- 100 A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Yawn 10 -- -- The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Pokémon that can have the Magic Bounce ability:

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd
#302
Mega Sableye Magic Bounce 50 85 125 85 115 20
#359
Mega Absol Magic Bounce 65 150 60 115 60 115
#719
Mega Diancie Magic Bounce 50 160 110 160 110 110

Pokémon that can have the Magic Bounce ability as their Hidden Ability:

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd
#177
Natu Magic Bounce 40 50 45 70 45 70
#178
Xatu Magic Bounce 65 75 70 95 70 95
#196
Espeon Magic Bounce 65 65 60 130 95 110

 
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