Name Type Cat. PP Att. Acc. Effect
Absorb 25 20 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Acid 30 40 100 The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
Acid Spray 20 40 100 The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
Aeroblast 5 100 95 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
Air Cutter 25 55 95 The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Air Slash 20 75 95 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Ancientpower 5 60 100 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aura Sphere 20 90 -- The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
Aurora Beam 20 65 100 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Blast Burn 5 150 90 The target is razed by a fiery explosion. The user must rest on the next turn, however.
Blizzard 5 120 70 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
Blue Flare 5 130 85 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn.
Brine 10 65 100 If the target's HP is down to about half, this attack will hit with double the power.
Bubble 30 20 100 A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Bubblebeam 20 65 100 A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
Bug Buzz 10 90 100 The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
Charge Beam 10 50 90 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Chatter 20 60 100 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
Clear Smog 15 50 -- The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Confusion 25 50 100 The target is hit by a weak telekinetic force. It may also leave the target confused.
Dark Pulse 15 80 100 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Discharge 15 80 100 A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Doom Desire 5 140 100 Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
Draco Meteor 5 140 90 Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Dragon Pulse 10 90 100 The target is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage 10 -- 100 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragonbreath 20 60 100 The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
Dream Eater 15 100 100 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Earth Power 10 90 100 The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Echoed Voice 15 40 100 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Electro Ball 10 -- 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb 15 55 95 The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Ember 25 40 100 The target is attacked with small flames. It may also leave the target with a burn.
Energy Ball 10 80 100 The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Eruption 5 150 100 The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes.
Extrasensory 30 80 100 The user attacks with an odd, unseeable power. It may also make the target flinch.
Fiery Dance 10 80 100 Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
Final Gambit 5 -- 100 The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Fire Blast 5 120 85 The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Fire Pledge 10 50 100 A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.
Fire Spin 15 35 85 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Flame Burst 15 70 100 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Flamethrower 15 95 100 The target is scorched with an intense blast of fire. It may also leave the target with a burn.
Flash Cannon 10 80 100 The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
Focus Blast 5 120 70 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Frenzy Plant 5 150 90 The user slams the target with an enormous tree. The user can't move on the next turn.
Frost Breath 10 40 90 The user blows a cold breath on the target. This attack always results in a critical hit.
Fusion Flare 5 100 100 The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.
Future Sight 10 100 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
Giga Drain 10 75 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Glaciate 10 65 95 The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets' Speed stat.
Grass Knot 20 -- 100 The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Grass Pledge 10 50 100 A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
Gust 35 40 100 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Heat Wave 10 100 90 The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Hex 10 50 100 This relentless attack does massive damage to a target affected by status problems.
Hidden Power 15 -- 100 A unique attack that varies in type and intensity depending on the Pokémon using it.
Hurricane 10 120 70 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Hydro Cannon 5 150 90 The target is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump 5 120 80 The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam 5 150 90 The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Voice 10 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Beam 10 95 100 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Ice Burn 5 140 90 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Icy Wind 15 55 95 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Incinerate 15 30 100 The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Inferno 5 100 50 The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
Judgment 10 100 100 The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.
Lava Plume 15 80 100 An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
Leaf Storm 5 140 90 The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Leaf Tornado 10 65 90 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Luster Purge 5 70 100 The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
Magical Leaf 20 60 -- The user scatters curious leaves that chase the target. This attack will not miss.
Magma Storm 5 120 75 The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Mega Drain 15 40 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Mirror Coat 20 -- 100 A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Shot 10 65 85 The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
Mist Ball 5 70 100 A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
Mud Bomb 10 65 85 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Mud Shot 15 55 95 The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Mud-slap 10 20 100 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Muddy Water 10 95 85 The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Night Daze 10 85 95 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Night Shade 15 -- 100 The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Octazooka 10 65 85 The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
Ominous Wind 5 60 100 The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Overheat 5 140 90 The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Petal Dance 10 120 100 The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Powder Snow 25 40 100 The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
Power Gem 20 70 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Psybeam 20 65 100 The target is attacked with a peculiar ray. It may also cause confusion.
Psychic 10 90 100 The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Psycho Boost 5 140 90 The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Psyshock 10 80 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike 10 100 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave 15 -- 80 The target is attacked with an odd psychic wave. The attack varies in intensity.
Razor Wind 10 80 100 A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Relic Song 10 75 100 The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Roar Of Time 5 150 90 The user blasts the target with power that distorts even time. The user must rest on the next turn.
Round 15 60 100 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Scald 15 80 100 The user shoots boiling hot water at its target. It may also leave the target with a burn.
Searing Shot 5 100 100 An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
Secret Sword 10 85 100 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seed Flare 5 120 85 The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.
Shadow Ball 15 80 100 The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Sheer Cold 5 -- 30 The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
Shock Wave 20 60 -- The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam 15 75 100 The user attacks with a sinister beam of light. It may also confuse the target.
Silver Wind 5 60 100 The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Sludge 20 65 100 Unsanitary sludge is hurled at the target. It may also poison the target.
Sludge Bomb 10 90 100 Unsanitary sludge is hurled at the target. It may also poison the target.
Sludge Wave 10 95 100 It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Smog 20 20 70 The target is attacked with a discharge of filthy gases. It may also poison the target.
Snarl 15 55 95 The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snore 15 40 100 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Solarbeam 10 120 100 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Sonicboom 20 -- 90 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Spacial Rend 5 100 95 The user tears the target along with the space around it. Critical hits land more easily.
Spit Up 10 -- 100 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Stored Power 10 20 100 The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Struggle Bug 20 30 100 While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
Surf 15 95 100 It swamps the area around the user with a giant wave. It can also be used for crossing water.
Swift 20 60 -- Star-shaped rays are shot at the opposing team. This attack never misses.
Synchronoise 15 70 100 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Techno Blast 5 85 100 The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
Thunder 10 120 70 A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Thunderbolt 15 95 100 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Thundershock 30 40 100 A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Tri Attack 10 80 100 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Trump Card 5 -- -- The fewer PP this move has, the greater its attack power.
Twister 20 40 100 The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Uproar 10 90 100 The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Vacuum Wave 30 40 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Venoshock 10 65 100 The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Volt Switch 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Gun 25 40 100 The target is blasted with a forceful shot of water.
Water Pledge 10 50 100 A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water Pulse 20 60 100 The user attacks the target with a pulsing blast of water. It may also confuse the target.
Water Spout 5 150 100 The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
Weather Ball 10 50 100 An attack move that varies in power and type depending on the weather.
Whirlpool 15 35 85 Traps foes in a violent swirling whirlpool for four to five turns.
Wring Out 5 -- 100 The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
Zap Cannon 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.