Another mechanic unique to the Mystery Dungeon games are the IQ skills. These skills allow for the Pokémon to work on their own and attack intelligently. As each Pokémon has a certain IQ level, Group their skills increase as their IQ goes up in the same manner as happiness in the main games. When you get higher IQ, Group the Pokémon do more things on their own, Group all of which are customisable so you do not have to have any on that you do not wish. Each Pokémon Species is set to one specific group, Group from a selection of 8 which can have certain skills. The skills and the groups that they are a part of are as follows:

NameIQ LevelEffectGroup
Course CheckerBaseDoes not use attacks when a wall or ally is in the way.All Groups
EscapistBaseThe Explorer Badge can be used to leave the dungeon.All Groups
Item CatcherBaseCan catch a thrown item to hold.All Groups
Item MasterBaseCan use and throw held item.All Groups
Exclusive Move-UserBaseUses moves and not regular attack.All Groups
NontraitorWhen confused or cowering, Pokemon will not attack friends.All Groups
Status CheckerDoes not use moves that inflict status that a foe may already have.All Groups
Dedicated TravelerBaseMoving is first priority over using attacks and items.Group A
Group B
Group D
PP SaverSometimes gets to use a move without draining PP.Group A
Group D
Group F
Group G
Group I
CheerleaderRaises Attack and Special Attack of friends by 1.Group B
Group E
Efficiency ExpertAttacks Pokemon with the lowest HP first.Group E
Group H
Acute SnifferRefrains from moves that inflict a status change that the foe already has.Group A
Group G
Type-Advantage MasterRaises critical hit rate of type-effective moves.Group A
Group B
Group C
Group F
Brick ToughPermanently adds 10 to max HP.Group C
Group E
Group H
Self-CurerShortens required turns for Pokemon to heal from status.Group D
Group F
Group G
Group H
Group I
BodyguardTakes damage in place of friends who are low on HP.Group B
Group E
Group H
Power Pitcherx damage inflicted with throwing items excluding Gravelrocks.Group C
Group E
Group I
SurvivalistRestores more Belly stat with foods and may not be affected by Grimy Foods.Group A
Group C
Group E
Group I
Weak-Type PickerTargets foes with good type compatibility.Group F
Group J
Wise HealerRaises effectiveness of HP-recovery moves/items.Group B
Group E
Group H
Coin WatcherWhen Poke is picked up, 1.2x will be received instead.Group A
Group B
Group H
Deep BreatherRecovers 1PP to a random move upon entering the next floor.Group B
Group E
Group H
Group I
Wary FighterSteps back one tile when it misses a move.Group E
Group F
Group H
Practice SwingerRaises attacks stats by 1 only for the turn after a move misses.Group C
Group D
Group G
Group I
Group J
Hit-and-RunnerSometimes cancels foe's counter-attacks.Group F
Group G
Group J
ConcentratorRaises accuracy by 1 and reduces evasion by 1.Group C
Group D
Group J
Exp. Go-GetterTargets foes that give more experience.Group C
Group G
Group I
NonsleeperImmune to all sleep-inducing/related moves.Group A
Group B
Group C
Gap ProberRanged moves and throwing items can pass allies without causing damage.Group B
Group D
Group F
Group J
Energy SaverBelly lowers slower.Group E
Group J
DefenderRaises Defense and Special Defense by 1 but lowers Attack and Special Attack by 1.Group E
Group J
AggressorAttack and Sp. Attack raises by 1 and Defense and Sp. Defense are lowered by 1.Group C
Group I
Trap AvoiderAvoids visible traps only.Group D
Group G
Sharp ShooterRaises critical-hit ratio.Group D
Group F
Group I
Lava EvaderAvoids walking on lava.All Groups
Counter BasherLowers Defense by 1, but sometimes counters the damage received back to the adjacent opponent.Group C
Quick HealerRaises natural HP recovery.Group E
Group G
Group H
Group I
Counter HitterSometimes counters 1/4 of the damage received back to the adjacent opponent.Group D
Group E
MultitalentAdds 5 to Pokemon's max PP.Group A
Group F
Group J
Exp. EliteEarns more experience when defeating foes.Group F
Group G
Erratic PlayerIncreases multiplier effect of type-effective damage.Group C
Group G
Clutch PerformerRaises evasion by 2 when under 25% of max HP.Group C
Group D
All-Terrain HikerCan walk on water, lava and valleys.Group A
Group F
Group H
Group I
Critical DodgerImmunity to critical hits.Group D
Group G
Group H
Trap BusterSometimes destroys traps by stepping on them.Group A
Group B
Group F
Group H
Sure-Hit AttackerRegular attacks do not miss.Group E
Group J
Stair SensorLearns the location of stairs when changing floors.Group A
Group D
Group F
Group G
Group J
Extra StrikerSometimes strikes again following an attack.Group C
Group D
Group I
Quick DodgerRaises likelihood of dodging attacks.Group D
Group H
Group I
Fast FriendRaises chances of recruiting foes.Group B
Group H
Trap SeerAble to step on traps without setting off.Group D
Group G
IntimidatorSometimes makes foe cringe when they attack.Group C
Group E
Group I
Group J
No-ChargerAutomatically uses charged attack without delay at the cost of 2PP.Group C
Group F
Map SurveyorKnows the floor layout.Group A
Group G
Group J
Quick StrikerCan do two regular attacks in one turn in a row.Group D
Group G
House AvoiderWill not enter Monster Houses.Group A
Group E
Group F
Group H
Group I
Group J
Pierce HurlerThrowing items penetrate Pokemon and keep flying.Group A
Group C
Group F
Natural GifterExtends effects of seeds and berries to Pokemon's allies. Only for leader.Group H
Time TripperRaises initial Speed by 1.Group I
Absolute MoverCan move through water, lava, and valleys. Walls can be crushed.Group J

For a list of what Pokémon is in which group, use the drop-down menu below to navigate:

 
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