#002 Ivysaur
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Ivysaur
Japan: Fushigisou
フシギソウ
French: Herbizarre
German: Bisaknosp
Korean: 이상해풀
National: #002
BW Unova: #---
B2W2 Unova: #---
Male :87.5%
Female :12.5%
Abilities: Overgrow - Chlorophyll (Hidden Ability)
Overgrow: When HP is below 1/3rd, Grass’s power increases to 1.5 times.
Hidden Ability (Available):
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Classification Height Weight Capture Rate Base Egg Steps
Seed Pokémon 3’03”
1m
28.7lbs
13kg
45 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
1 Sp. Defense Point(s)
34 Level 16
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
Monster
Grass
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Trade Required
White 2 Trade Required

Flavor Text
Black When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
3 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
9 Vine Whip 35 100 15 --
The target is struck with slender, whiplike vines to inflict damage.
13 Poisonpowder -- 75 35 --
The user scatters a cloud of poisonous dust on the target. It may poison the target.
13 Sleep Powder -- 75 15 --
The user scatters a big cloud of sleep-inducing dust around the target.
15 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
20 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
23 Sweet Scent -- 100 20 --
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
28 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
31 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
36 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
39 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
44 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Skull Bash 100 100 15 100 Details
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Petal Dance 120 100 10 -- Details
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Magical Leaf 60 -- 20 -- Details
The user scatters curious leaves that chase the target. This attack will not miss.
Grasswhistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Ingrain -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Nature Power -- -- 20 -- Details
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Leaf Storm 140 90 5 -- Details
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Power Whip 120 85 10 -- Details
The user violently whirls its vines or tentacles to harshly lash the target.
Sludge 65 100 20 30 Details
Unsanitary sludge is hurled at the target. It may also poison the target.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Giga Drain 75 100 10 -- Details
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Grass Pledge5010010--
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Grass Pledge5010010--
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Seed Bomb 80 100 15 --
Lv. 37
The user slams a barrage of hard-shelled seeds down on the target from above.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bullet Seed 25 100 30 -- Gen IV TM09
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
String Shot -- 95 40 -- Move Tutor - HGSS
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 62 63 80 80 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 60 - 102 61 - 103 76 - 118 76 - 118 58 - 100
Lv. 100 230 - 324 116 - 200 117 - 202 148 - 233 148 - 233 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 67 - 114 68 - 115 85 - 132 85 - 132 65 - 112
Lv. 100 230 - 324 129 - 223 131 - 225 165 - 259 165 - 259 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 73 - 125 74 - 126 93 - 145 93 - 145 71 - 123
Lv. 100 230 - 324 141 - 245 144 - 247 181 - 284 181 - 284 137 - 240

<--- #001
Bulbasaur
#003
Venusaur
--->