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#060 Poliwag | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Poliwag |
| Japan: | Nyoromo ニョロモ |
| French: | Ptitard |
| German: | Quapsel |
| Korean: | 발챙이 |
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| National: | #060 |
| BW Unova: | #--- |
| B2W2 Unova: | #--- |
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| Abilities: Water Absorb - Damp - Swift Swim (Hidden Ability) |
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Hidden Ability (Available): Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Tadpole Pokémon |
2’00”
0.6m |
27.3lbs
12.4kg |
255 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,059,860 Points Medium Slow |
70 |
1 Speed Point(s)
|
33 |
Level 10 |
| Locations - In-Depth Details |
| Black |
Wellspring Cave, Route 6, Challenger's Cave, Victory Road, Giant Chasm | Details |
| White |
Wellspring Cave, Route 6, Challenger's Cave, Victory Road, Giant Chasm | Details |
| Black 2 |
Route 19, 20, 6, 23, Floccesy Ranch, Relic Passage, Lostlorn Forest, Clay Tunnel, Wellspring Cave, Victory Road, Giant Chasm | Details |
| White 2 |
Route 19, 20, 6, 23, Floccesy Ranch, Relic Passage, Lostlorn Forest, Clay Tunnel, Wellspring Cave, Victory Road, Giant Chasm | Details |
| Dream World |
Pleasant Forest - Over 10,000 Dream Points |
Details |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet. |
| White |
| Black 2 |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 5 |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
| 8 |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 11 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 15 |
Doubleslap |
 |
 |
15 |
85 |
10 |
-- |
| The target is slapped repeatedly, back and forth, two to five times in a row. |
| 18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 21 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 25 |
Bubblebeam |
 |
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65 |
100 |
20 |
-- |
| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 28 |
Mud Shot |
 |
 |
55 |
95 |
15 |
-- |
| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
| 31 |
Belly Drum |
 |
 |
-- |
-- |
10 |
-- |
| The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 35 |
Wake-up Slap |
 |
 |
60 |
100 |
10 |
-- |
| This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 38 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| 41 |
Mud Bomb |
 |
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65 |
85 |
10 |
-- |
| The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
 |
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95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM29 |
Psychic |
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90 |
100 |
10 |
-- |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM46 |
Thief |
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40 |
100 |
10 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | | TM48 |
Round |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
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 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
 |
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95 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. | | HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | | HM06 |
Dive |
 |
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80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Egg Moves (Details) | | Mist |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | | Splash |
 |
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-- |
-- |
40 |
-- |
Details |
| The user just flops and splashes around to no effect at all... | | Bubblebeam |
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65 |
100 |
20 |
-- |
Details |
| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | | Haze |
 |
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-- |
-- |
30 |
-- |
Details |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | | Mind Reader |
 |
 |
-- |
-- |
5 |
-- |
Details |
| The user senses the target's movements with its mind to ensure its next attack does not miss the target. | | Water Sport |
 |
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-- |
-- |
15 |
-- |
Details |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | | Ice Ball |
 |
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30 |
90 |
20 |
-- |
Details |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | | Mud Shot |
 |
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55 |
95 |
15 |
-- |
Details |
| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | | Refresh |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user rests to cure itself of a poisoning, burn, or paralysis. | | Endeavor |
 |
 |
?? |
100 |
5 |
-- |
Details |
| An attack move that cuts down the target's HP to equal the user's HP. | | Encore |
 |
 |
-- |
100 |
5 |
-- |
Details |
| The user compels the target to keep using only the move it last used for three turns. | | Endure |
 |
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-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Water Pulse |
 |
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60 |
100 |
20 |
20 |
Details |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| Black 2/White 2 Move Tutor Attacks | |
| Endeavor |  |  | ?? | 100 | 5 | -- | | An attack move that cuts down the target's HP to equal the user's HP. | | Helping Hand |  |  | -- | -- | 20 | -- | | The user assists an ally by boosting the power of its attack. | | Icy Wind |  |  | 55 | 95 | 15 | -- | | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Gen III & IV Only Moves (Details) | |
| Secret Power |
 |
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70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | | Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Whirlpool |
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35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| Traps foes in a violent swirling whirlpool for four to five turns. | | Headbutt |
 |
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70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | | Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
Move Tutor - Emerald |
| The user curls up to conceal weak spots and raise its Defense stat. | | Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
40 |
50 |
40 |
40 |
40 |
90 |
Max Stats Hindering Nature |
Lv. 50 |
100 - 147 |
49 - 91 |
40 - 82 |
40 - 82 |
40 - 82 |
85 - 127 |
| Lv. 100 |
190 - 284 |
94 - 179 |
76 - 161 |
76 - 161 |
76 - 161 |
166 - 251 |
Max Stats Neutral Nature |
Lv. 50 |
100 - 147 |
55 - 102 |
45 - 92 |
45 - 92 |
45 - 92 |
95 - 142 |
| Lv. 100 |
190 - 284 |
105 - 199 |
85 - 179 |
85 - 179 |
85 - 179 |
185 - 279 |
Max Stats Beneficial Nature |
Lv. 50 |
100 - 147 |
60 - 112 |
49 - 101 |
49 - 101 |
49 - 101 |
104 - 156 |
| Lv. 100 |
190 - 284 |
115 - 218 |
93 - 196 |
93 - 196 |
93 - 196 |
203 - 306 |
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