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#116 Horsea | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Horsea |
| Japan: | Tattsu タッツー |
| French: | Hypotrempe |
| German: | Seeper |
| Korean: | 쏘드라 |
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| National: | #116 |
| BW Unova: | #--- |
| B2W2 Unova: | #--- |
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| Abilities: Swift Swim - Sniper - Damp (Hidden Ability) |
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Sniper: Power of critical-hit moves is tripled instead of doubled.
Hidden Ability (Available): Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Dragon Pokémon |
1’04”
0.4m |
17.6lbs
8.0kg |
225 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
1 Sp. Attack Point(s)
|
6 |
Level 10 |
| Flavor Text |
| Black |
It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees. |
| White |
| Black 2 |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
| 4 |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
| The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
| 8 |
Leer |
 |
 |
-- |
100 |
30 |
-- |
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 11 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 14 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| 18 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 23 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 26 |
Twister |
 |
 |
40 |
100 |
20 |
-- |
| The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
| 30 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
| If the target's HP is down to about half, this attack will hit with double the power. |
| 35 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| 38 |
Dragon Dance |
 |
 |
-- |
-- |
20 |
-- |
| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 42 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM91 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
-- |
| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | | HM03 |
Surf |
 |
 |
95 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. | | HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | | HM06 |
Dive |
 |
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80 |
100 |
10 |
-- |
| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| Egg Moves (Details) | | Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | Aurora Beam |
 |
 |
65 |
100 |
20 |
-- |
Details |
| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | | Octazooka |
 |
 |
65 |
85 |
10 |
-- |
Details |
| The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. | | Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
| For four turns, this move prevents the target from using the move it last used. | | Splash |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user just flops and splashes around to no effect at all... | | Dragon Rage |
 |
 |
?? |
100 |
10 |
-- |
Details |
| This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | | Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
Details |
| The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | | Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The user attacks with a sinister beam of light. It may also confuse the target. | | Razor Wind |
 |
 |
80 |
100 |
10 |
-- |
Details |
| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | | Muddy Water |
 |
 |
95 |
85 |
10 |
-- |
Details |
| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | | Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Details |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. | | Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
Details |
| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | | Outrage |
 |
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120 |
100 |
10 |
-- |
Details |
| The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Black 2/White 2 Move Tutor Attacks | |
| Bounce |  |  | 85 | 85 | 5 | 30 | | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | | Dragon Pulse |  |  | 90 | 100 | 10 | -- | | The target is attacked with a shock wave generated by the user's gaping mouth. | | Icy Wind |  |  | 55 | 95 | 15 | -- | | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | | Outrage |  |  | 120 | 100 | 10 | -- | | The user rampages and attacks for two to three turns. It then becomes confused, however. | | Signal Beam |  |  | 75 | 100 | 15 | 10 | | The user attacks with a sinister beam of light. It may also confuse the target. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Gen III & IV Only Moves (Details) | |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | | Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| Traps foes in a violent swirling whirlpool for four to five turns. | | Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. | | Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | | Double-edge |
 |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
30 |
40 |
70 |
70 |
25 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
90 - 137 |
40 - 82 |
67 - 109 |
67 - 109 |
27 - 69 |
58 - 100 |
| Lv. 100 |
170 - 264 |
76 - 161 |
130 - 215 |
130 - 215 |
49 - 134 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
90 - 137 |
45 - 92 |
75 - 122 |
75 - 122 |
30 - 77 |
65 - 112 |
| Lv. 100 |
170 - 264 |
85 - 179 |
145 - 239 |
145 - 239 |
55 - 149 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
90 - 137 |
49 - 101 |
82 - 134 |
82 - 134 |
33 - 84 |
71 - 123 |
| Lv. 100 |
170 - 264 |
93 - 196 |
159 - 262 |
159 - 262 |
60 - 163 |
137 - 240 |
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