#203 Girafarig
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Girafarig
Japan: Kiriniki
キリンリキ
French: Girafarig
German: Girafarig
Korean: 키링키
National: #203
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Inner Focus - Early Bird - Sap Sipper (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Early Bird: SLEEP conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Classification Height Weight Capture Rate Base Egg Steps
Long Neck Pokémon 4’11”
1.5m
91.5lbs
41.5kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
157 Level 10
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *2 *1 *0 *1 *2 *1
Wild Hold Item Egg Groups

Persim Berry
- 5%
Field
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Nature PreserveDetails
White 2 Nature PreserveDetails
Dream World Pleasant Forest - Over 5,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black The head on its tail contains a small brain. It can instinctively fight even while facing backward.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
5 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
10 Stomp 65 100 20 --
The target is stomped with a big foot. It may also make the target flinch.
14 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
19 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
23 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
28 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
32 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
37 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
46 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Future Sight 100 100 10 -- Details
Two turns after this move is used, a hunk of psychic energy attacks the target.
Beat Up ?? 100 10 -- Details
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Magic Coat -- -- 15 -- Details
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Double Kick 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Razor Wind 80 100 10 -- Details
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Secret Power 70 100 20 30 Details
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Mean Look -- -- 5 -- Details
The user pins the target with a dark, arresting look. The target becomes unable to flee.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 80 65 90 65 85
Max Stats
Hindering Nature
Lv. 50 130 - 177 76 - 118 63 - 105 85 - 127 63 - 105 81 - 123
Lv. 100 250 - 344 148 - 233 121 - 206 166 - 251 121 - 206 157 - 242
Max Stats
Neutral Nature
Lv. 50 130 - 177 85 - 132 70 - 117 95 - 142 70 - 117 90 - 137
Lv. 100 250 - 344 165 - 259 135 - 229 185 - 279 135 - 229 175 - 269
Max Stats
Beneficial Nature
Lv. 50 130 - 177 93 - 145 77 - 128 104 - 156 77 - 128 99 - 150
Lv. 100 250 - 344 181 - 284 148 - 251 203 - 306 148 - 251 192 - 295

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Wobbuffet
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Pineco
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