#238 Smoochum
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Smoochum
Japan: Muchuru
ムチュール
French: Lippouti
German: Kussilla
Korean: 뽀뽀라
National: #238
BW Unova: #---
B2W2 Unova: #---
Male :0%
Female :100%
Abilities: Oblivious - Forewarn - Hydration (Hidden Ability)
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Forewarn: Reveals the foe’s strongest move.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Classification Height Weight Capture Rate Base Egg Steps
Kiss Pokémon 1’04”
0.4m
13.2lbs
6kg
45 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
93 Level 10
Damage Taken
*1 *2 *1 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *2 *2 *2 *1 *2 *2
Wild Hold Item Egg Groups

Aspear Berry
- 100%
Smoochum cannot breed
Evolutionary Chain
Locations
Black Breed Jynx
White Breed Jynx
Black 2 Trade Required
White 2 Trade Required
Dream World Spooky Manor - Beginning Details
Dream Radar After Capturing Landorus Details
Trainer Locations  Details

Flavor Text
Black It tests everything by touching with its lips, which remember what it likes and dislikes.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
5 Lick 20 100 30 30
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
8 Sweet Kiss -- 75 10 --
The user kisses the target with a sweet, angelic cuteness that causes confusion.
11 Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
15 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
18 Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
21 Heart Stamp 60 100 25 --
The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
25 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
28 Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
31 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
35 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
38 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
45 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
48 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM79 Frost Breath 40 90 10 100
The user blows a cold breath on the target. This attack always results in a critical hit.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Meditate -- -- 40 -- Details
The user meditates to awaken the power deep within its body and raise its Attack stat.
Fake Out 40 100 10 -- Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Miracle Eye -- -- 40 -- Details
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Wake-up Slap 60 100 10 -- Details
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
Captivate -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 30 15 85 65 65
Max Stats
Hindering Nature
Lv. 50 105 - 152 31 - 73 18 - 60 81 - 123 63 - 105 63 - 105
Lv. 100 200 - 294 58 - 143 31 - 116 157 - 242 121 - 206 121 - 206
Max Stats
Neutral Nature
Lv. 50 105 - 152 35 - 82 20 - 67 90 - 137 70 - 117 70 - 117
Lv. 100 200 - 294 65 - 159 35 - 129 175 - 269 135 - 229 135 - 229
Max Stats
Beneficial Nature
Lv. 50 105 - 152 38 - 90 22 - 73 99 - 150 77 - 128 77 - 128
Lv. 100 200 - 294 71 - 174 38 - 141 192 - 295 148 - 251 148 - 251

<--- #237
Hitmontop
#239
Elekid
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