|
|
 |
#298 Azurill | |
| Images |
| Normal Sprite |
Shiny Sprite |
 |
 |
|
| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Azurill |
| Japan: | Luriri ルリリ |
| French: | Azurill |
| German: | Azurill |
| Korean: | 루리리 |
|
| National: | #298 |
| BW Unova: | #--- |
| B2W2 Unova: | #030 |
|
|
 |
| Abilities: Thick Fat - Huge Power - Sap Sipper (Hidden Ability) |
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The power of the Pokémon’s attacks is doubled; the effect is halved if the ability is changed (Skill Swap).
Hidden Ability (Available): Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Polka Dot Pokémon |
0’08”
0.2m |
4.4lbs
2.0kg |
150 |
2,560 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
800,000 Points Fast |
70 |
1 HP Point(s)
|
157 |
Level 10 |
| Evolutionary Chain |
 | To get Azurill, you will need to breed while holding the Sea Incense |
|
| Flavor Text |
| Black |
Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself. |
| White |
| Black 2 |
It swings its large, nutrient-filled tail around to fight opponents bigger than itself. |
| White 2 |
| Black/White Level Up | |
| — |
Splash |
 |
 |
-- |
-- |
40 |
-- |
| The user just flops and splashes around to no effect at all... |
| 2 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| 7 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 10 |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
| 15 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
| The target is slammed with a long tail, vines, etc., to inflict damage. |
| 18 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| Black 2/White 2 Level Up | |
| — |
Splash |
 |
 |
-- |
-- |
40 |
-- |
| The user just flops and splashes around to no effect at all... |
| — |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
| 2 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 5 |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 7 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 10 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| 13 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 16 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
| The user assists an ally by boosting the power of its attack. |
| 20 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
| The target is slammed with a long tail, vines, etc., to inflict damage. |
| 23 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | | TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. | | TM83 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
 |
 |
95 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. | | HM05 |
Waterfall |
 |
 |
80 |
100 |
15 |
-- |
| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| Egg Moves (Details) | | Encore |
 |
 |
-- |
100 |
5 |
-- |
Details |
| The user compels the target to keep using only the move it last used for three turns. | | Sing |
 |
 |
-- |
55 |
15 |
-- |
Details |
| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | | Refresh |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user rests to cure itself of a poisoning, burn, or paralysis. | | Slam |
 |
 |
80 |
75 |
20 |
-- |
Details |
| The target is slammed with a long tail, vines, etc., to inflict damage. | | Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. | | Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | | Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | | Water Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | | Soak |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user shoots a torrent of water at the target and changes the target's type to Water. | | Muddy Water |
 |
 |
95 |
85 |
10 |
-- |
Details |
| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
| Black 2/White 2 Move Tutor Attacks | |
| Bounce |  |  | 85 | 85 | 5 | 30 | | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | | Covet |  |  | 60 | 100 | 40 | -- | | The user endearingly approaches the target, then steals the target's held item. | | Helping Hand |  |  | -- | -- | 20 | -- | | The user assists an ally by boosting the power of its attack. | | Hyper Voice |  |  | 90 | 100 | 10 | -- | | The user lets loose a horribly echoing shout with the power to inflict damage. | | Icy Wind |  |  | 55 | 95 | 15 | -- | | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | | Iron Tail |  |  | 100 | 75 | 15 | -- | | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Knock Off |  |  | 20 | 100 | 20 | -- | | The user slaps down the target's held item, preventing that item from being used in the battle. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Uproar |  |  | 90 | 100 | 10 | -- | | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| Gen III & IV Only Moves (Details) | |
| Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Gen IV TM03 |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. | | Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | | Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | | Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| Traps foes in a violent swirling whirlpool for four to five turns. | | Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. | | Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | | Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | | Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
Move Tutor - Emerald |
| The user curls up to conceal weak spots and raise its Defense stat. | | Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | | Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
50 |
20 |
40 |
20 |
40 |
20 |
Max Stats Hindering Nature |
Lv. 50 |
110 - 157 |
22 - 64 |
40 - 82 |
22 - 64 |
40 - 82 |
22 - 64 |
| Lv. 100 |
210 - 304 |
40 - 125 |
76 - 161 |
40 - 125 |
76 - 161 |
40 - 125 |
Max Stats Neutral Nature |
Lv. 50 |
110 - 157 |
25 - 72 |
45 - 92 |
25 - 72 |
45 - 92 |
25 - 72 |
| Lv. 100 |
210 - 304 |
45 - 139 |
85 - 179 |
45 - 139 |
85 - 179 |
45 - 139 |
Max Stats Beneficial Nature |
Lv. 50 |
110 - 157 |
27 - 79 |
49 - 101 |
27 - 79 |
49 - 101 |
27 - 79 |
| Lv. 100 |
210 - 304 |
49 - 152 |
93 - 196 |
49 - 152 |
93 - 196 |
49 - 152 |
|
|