#335 Zangoose
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Zangoose
Japan: Zanguusu
ザングース
French: Mangriff
German: Sengo
Korean: 쟝고
National: #335
BW Unova: #---
B2W2 Unova: #186
Male :50%
Female :50%
Abilities: Immunity - Toxic Boost (Hidden Ability)
Immunity: The Pokémon cannot be under the POISON condition while having this ability.
Hidden Ability (Available):
Toxic Boost: Attack stat increased by 50% when Poisoned
Classification Height Weight Capture Rate Base Egg Steps
Cat Ferret Pokémon 4’03”
1.3m
88.8lbs
40.3kg
90 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
600,000 Points
Erratic
70 2 Attack Point(s)
137 Level 10
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Quick Claw
- 5%
Field
Evolutionary Chain
Locations - In-Depth Details
Black Route 11, Village BridgeDetails
White Route 11, Village BridgeDetails
Black 2 Route 7, 11, Village Bridge
Hidden Grotto - Route 6, 7 & 23
Details
White 2 Route 7, 11, Village Bridge
Hidden Grotto - Route 6, 7 & 23
Details
Dream World Dream Park - Over 5,000 Dream Points (BW only) Details
Trainer Locations  Details

Flavor Text
Black It has feuded with Seviper for many generations. Its sharp claws are its biggest weapons.
White
Black 2 It's Seviper's archrival. To threaten those it encounters, it fans out the claws on its front paws.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
9 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
14 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
18 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
22 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
27 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
31 Crush Claw 75 95 10 --
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
35 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
40 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
44 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
48 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
53 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
5 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
8 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
12 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
15 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
19 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
22 Crush Claw 75 95 10 --
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
26 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
29 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
33 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
36 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
40 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
43 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
47 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM59 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Double Kick 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Razor Wind 80 100 10 -- Details
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Fury Swipes 18 80 15 -- Details
The target is raked with sharp claws or scythes for two to five times in quick succession.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Metal Claw 50 95 35 -- Details
The target is raked with steel claws. It may also raise the user's Attack stat.
Double Hit 35 90 10 -- Details
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Iron Tail 100 75 15 -- Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Final Gambit ?? 100 5 -- Details
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Thunder Wave -- 100 20 -- Move Tutor - FRLG
A weak electric charge is launched at the target. It causes paralysis if it hits.
Refresh -- -- 20 -- XD Purification
The user rests to cure itself of a poisoning, burn, or paralysis.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 73 115 60 60 60 90
Max Stats
Hindering Nature
Lv. 50 133 - 180 108 - 150 58 - 100 58 - 100 58 - 100 85 - 127
Lv. 100 256 - 350 211 - 296 112 - 197 112 - 197 112 - 197 166 - 251
Max Stats
Neutral Nature
Lv. 50 133 - 180 120 - 167 65 - 112 65 - 112 65 - 112 95 - 142
Lv. 100 256 - 350 235 - 329 125 - 219 125 - 219 125 - 219 185 - 279
Max Stats
Beneficial Nature
Lv. 50 133 - 180 132 - 183 71 - 123 71 - 123 71 - 123 104 - 156
Lv. 100 256 - 350 258 - 361 137 - 240 137 - 240 137 - 240 203 - 306

<--- #334
Altaria
#336
Seviper
--->

 
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