#421 Cherrim
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Overcast Form Sunshine Form
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Cherrim
Japan: Cherimu
チェリム
French: Ceriflor
German: Kinoso
Korean: 체리꼬
National: #421
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Flower Gift
Flower Gift: Ally’s Attack and Special Defence are multiplied by 1.5 during strong sunlight.
Classification Height Weight Capture Rate Base Egg Steps
Blossom Pokémon 1’08”
0.5m
20.5lbs
9.3kg
75 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
0 Level 25
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups

Miracle Seed
- 5%
Fairy
Grass
Evolutionary Chain
Alternate Forms
Overcast FormSunshine Form
Cherrim is usually in its Overcast form, but changes its form when Sunny Day is in effect.
Locations - In-Depth Details
Black Route 12Details
White Route 12Details
Black 2 Trade Required
White 2 Trade Required
Trainer Locations  Details

Flavor Text
Black If it senses strong sunlight, it opens its folded petals to absorb the sun's rays with its whole body.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Morning Sun -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
7 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
10 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
13 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
19 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack will not miss.
22 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
25 Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
30 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
35 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
43 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
48 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Razor Leaf 55 95 25 -- Details
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
Sweet Scent -- 100 20 -- Details
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Nature Power -- -- 20 -- Details
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Grasswhistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Aromatherapy -- -- 5 -- Details
The user releases a soothing scent that heals all status problems affecting the user's party.
Weather Ball 50 100 10 -- Details
An attack move that varies in power and type depending on the weather.
Heal Pulse -- -- 10 -- Details
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Healing Wish -- -- 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Seed Bomb 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Defense Curl -- -- 40 -- Details
The user curls up to conceal weak spots and raise its Defense stat.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bullet Seed 25 100 30 -- Gen IV TM09
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 60 70 87 78 85
Max Stats
Hindering Nature
Lv. 50 130 - 177 58 - 100 67 - 109 82 - 125 74 - 117 81 - 123
Lv. 100 250 - 344 112 - 197 130 - 215 161 - 245 144 - 229 157 - 242
Max Stats
Neutral Nature
Lv. 50 130 - 177 65 - 112 75 - 122 92 - 139 83 - 130 90 - 137
Lv. 100 250 - 344 125 - 219 145 - 239 179 - 273 161 - 255 175 - 269
Max Stats
Beneficial Nature
Lv. 50 130 - 177 71 - 123 82 - 134 101 - 152 91 - 143 99 - 150
Lv. 100 250 - 344 137 - 240 159 - 262 196 - 300 177 - 280 192 - 295

<--- #420
Cherubi
#422
Shellos
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