#476 Probopass
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Probopass
Japan: Dainoosu
ダイノーズ
French: Tarinorme
German: Voluminas
Korean: 대코파스
National: #476
BW Unova: #---
B2W2 Unova: #165
Male :50%
Female :50%
Abilities: Sturdy - Magnet Pull - Sand Force (Hidden Ability)
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Hidden Ability (Available):
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Classification Height Weight Capture Rate Base Egg Steps
Compass Pokémon 4’07”
1.4m
749.6lbs
340kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
2 Sp. Defense Point(s)
159 Level 10
Damage Taken
*0.25 *1 *2 *1 *1 *0.5 *4 *0 *4 *0.25 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5 *1
Wild Hold Item Egg Groups

Hard Stone
- 5%
Mineral
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Evolve Nosepass
White 2 Evolve Nosepass
Trainer Locations  Details

Flavor Text
Black It freely controls three small units called Mini-Noses using magnetic force.
White
Black 2 It freely controls three units called Mini-Noses using magnetic force.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
7 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
13 Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
19 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
25 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
31 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
43 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
49 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
55 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
61 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
67 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
73 Lock-on -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
79 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
4 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
8 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
11 Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack will not miss.
15 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
18 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
22 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
25 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
29 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
32 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
36 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
39 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
43 Earth Power 90 100 10 --
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
46 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
50 Lock-on -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
50 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Magnitude ?? 100 30 -- Details
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Double-edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Block -- -- 5 -- Details
The user blocks the target's way with arms spread wide to prevent escape.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Harden -- -- 30 --
Lv. 7
The user stiffens all the muscles in its body to raise its Defense stat.
Rock Throw 50 90 15 --
Lv. 13
The user picks up and throws a small rock at the target to attack.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Head Smash 150 80 5 -- Egg Move
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Ancientpower 60 100 5 -- Move Tutor - PtHGSS
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 55 145 75 150 40
Max Stats
Hindering Nature
Lv. 50 120 - 167 54 - 96 135 - 177 72 - 114 139 - 181 40 - 82
Lv. 100 230 - 324 103 - 188 265 - 350 139 - 224 274 - 359 76 - 161
Max Stats
Neutral Nature
Lv. 50 120 - 167 60 - 107 150 - 197 80 - 127 155 - 202 45 - 92
Lv. 100 230 - 324 115 - 209 295 - 389 155 - 249 305 - 399 85 - 179
Max Stats
Beneficial Nature
Lv. 50 120 - 167 66 - 117 165 - 216 88 - 139 170 - 222 49 - 101
Lv. 100 230 - 324 126 - 229 324 - 427 170 - 273 335 - 438 93 - 196

<--- #475
Gallade
#477
Dusknoir
--->