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#548 Petilil | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Petilil |
| Japan: | Churine チュリネ |
| French: | Chlorobule |
| German: | Lilminip |
| Korean: | 치릴리 |
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| National: | #548 |
| BW Unova: | #54 |
| B2W2 Unova: | #084 |
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| Abilities: Chlorophyll - Own Tempo - Leaf Guard (Hidden Ability) |
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available): Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Bulb Pokémon |
1’08”
0.5m |
14.6lbs
6.6kg |
190 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,000,000 Points Medium Fast |
70 |
1 Sp. Attack Point(s)
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102 |
| Locations - In-Depth Details |
| Black |
Trade from White |
| White |
Pinwheel Forest, Abundant Shrine, Lostlorn Forest | Details |
| Black 2 |
Trade Required |
| White 2 |
Castelia City, Pinwheel Forest, Lostlorn Forest, Abundant Shrine, Victory Road | Details |
| Dream World |
Pleasant Forest - Beginning (B2W2 only) |
Details |
| Trainer Locations | |
Details |
| Flavor Text |
| Black |
The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body. |
| White |
Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants. |
| Black 2 |
The leaves on its head grow right back even if they fall out. These bitter leaves refresh those who eat them. |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Absorb |
 |
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20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 4 |
Growth |
 |
 |
-- |
-- |
40 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 8 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
| A seed is planted on the target. It steals some HP from the target every turn. |
| 10 |
Sleep Powder |
 |
 |
-- |
75 |
15 |
-- |
| The user scatters a big cloud of sleep-inducing dust around the target. |
| 13 |
Mega Drain |
 |
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40 |
100 |
15 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 17 |
Synthesis |
 |
 |
-- |
-- |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 19 |
Magical Leaf |
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60 |
-- |
20 |
-- |
| The user scatters curious leaves that chase the target. This attack will not miss. |
| 22 |
Stun Spore |
 |
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-- |
75 |
30 |
-- |
| The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
| 26 |
Giga Drain |
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75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 28 |
Aromatherapy |
 |
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-- |
-- |
5 |
-- |
| The user releases a soothing scent that heals all status problems affecting the user's party. |
| 31 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
| The user assists an ally by boosting the power of its attack. |
| 35 |
Energy Ball |
 |
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80 |
100 |
10 |
-- |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| 37 |
Entrainment |
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-- |
100 |
15 |
-- |
| The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| 40 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| 44 |
After You |
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-- |
-- |
15 |
-- |
| The user helps the target and makes it use its move right after the user. |
| 46 |
Leaf Storm |
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140 |
90 |
5 |
-- |
| The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM & HM Attacks | |
| TM06 |
Toxic |
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-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
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 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
 |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM22 |
Solarbeam |
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120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
 |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM53 |
Energy Ball |
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80 |
100 |
10 |
-- |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | | TM70 |
Flash |
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-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | | TM85 |
Dream Eater |
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100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | | TM86 |
Grass Knot |
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?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM01 |
Cut |
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50 |
95 |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Egg Moves (Details) | | Natural Gift |
 |
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?? |
100 |
15 |
-- |
Details |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | Charm |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | | Endure |
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-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Ingrain |
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-- |
-- |
20 |
-- |
Details |
| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | | Worry Seed |
 |
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-- |
100 |
10 |
-- |
Details |
| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | | Grasswhistle |
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-- |
55 |
15 |
-- |
Details |
| The user plays a pleasant melody that lulls the target into a deep sleep. | | Sweet Scent |
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-- |
100 |
20 |
-- |
Details |
| A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | | Bide |
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?? |
-- |
10 |
-- |
Details |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | | Healing Wish |
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-- |
-- |
10 |
-- |
Details |
| The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| Black 2/White 2 Move Tutor Attacks | |
| After You |  |  | -- | -- | 15 | -- | | The user helps the target and makes it use its move right after the user. | | Covet |  |  | 60 | 100 | 40 | -- | | The user endearingly approaches the target, then steals the target's held item. | | Giga Drain |  |  | 75 | 100 | 10 | -- | | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | | Heal Bell |  |  | -- | -- | 5 | -- | | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | | Helping Hand |  |  | -- | -- | 20 | -- | | The user assists an ally by boosting the power of its attack. | | Seed Bomb |  |  | 80 | 100 | 15 | -- | | The user slams a barrage of hard-shelled seeds down on the target from above. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Synthesis |  |  | -- | -- | 5 | -- | | The user restores its own HP. The amount of HP regained varies with the weather. | | Worry Seed |  |  | -- | 100 | 10 | -- | | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
45 |
35 |
50 |
70 |
50 |
30 |
Max Stats Hindering Nature |
Lv. 50 |
105 - 152 |
36 - 78 |
49 - 91 |
67 - 109 |
49 - 91 |
31 - 73 |
| Lv. 100 |
200 - 294 |
67 - 152 |
94 - 179 |
130 - 215 |
94 - 179 |
58 - 143 |
Max Stats Neutral Nature |
Lv. 50 |
105 - 152 |
40 - 87 |
55 - 102 |
75 - 122 |
55 - 102 |
35 - 82 |
| Lv. 100 |
200 - 294 |
75 - 169 |
105 - 199 |
145 - 239 |
105 - 199 |
65 - 159 |
Max Stats Beneficial Nature |
Lv. 50 |
105 - 152 |
44 - 95 |
60 - 112 |
82 - 134 |
60 - 112 |
38 - 90 |
| Lv. 100 |
200 - 294 |
82 - 185 |
115 - 218 |
159 - 262 |
115 - 218 |
71 - 174 |
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