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#556 Maractus | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Maractus |
| Japan: | Marakacchi マラカッチ |
| French: | Maracachi |
| German: | Maracamba |
| Korean: | 마라카치 |
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| National: | #556 |
| BW Unova: | #62 |
| B2W2 Unova: | #119 |
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| Abilities: Water Absorb - Chlorophyll - Storm Drain (Hidden Ability) |
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Hidden Ability (Available): Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Cactus Pokémon |
3’03”
1.0m |
61.7lbs
28.0kg |
255 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,000,000 Points Medium Fast |
70 |
2 Sp. Attack Point(s)
|
114 |
| Flavor Text |
| Black |
It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds. |
| White |
Arid regions are their habitat. They move rhythmically, making a sound similar to maracas. |
| Black 2 |
When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee. |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Peck |
 |
 |
35 |
100 |
35 |
-- |
| The target is jabbed with a sharply pointed beak or horn. |
| — |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 3 |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
| 6 |
Growth |
 |
 |
-- |
-- |
40 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 10 |
Pin Missile |
 |
 |
14 |
85 |
20 |
-- |
| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 13 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 15 |
Synthesis |
 |
 |
-- |
-- |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 18 |
Cotton Spore |
 |
 |
-- |
100 |
40 |
-- |
| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
| 22 |
Needle Arm |
 |
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60 |
100 |
15 |
-- |
| The user attacks by wildly swinging its thorny arms. It may also make the target flinch. |
| 26 |
Giga Drain |
 |
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75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 29 |
Acupressure |
 |
 |
-- |
-- |
30 |
-- |
| The user applies pressure to stress points, sharply boosting one of its stats. |
| 33 |
Ingrain |
 |
 |
-- |
-- |
20 |
-- |
| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 38 |
Petal Dance |
 |
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120 |
100 |
10 |
-- |
| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| 42 |
Sucker Punch |
 |
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80 |
100 |
5 |
-- |
| This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| 45 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| 50 |
Solarbeam |
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120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 55 |
Cotton Guard |
 |
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-- |
-- |
10 |
-- |
| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 57 |
After You |
 |
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-- |
-- |
15 |
-- |
| The user helps the target and makes it use its move right after the user. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
 |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM22 |
Solarbeam |
 |
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120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
| The user confounds the target with speed, then slashes. The attack lands without fail. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM48 |
Round |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM53 |
Energy Ball |
 |
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80 |
100 |
10 |
-- |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | | TM84 |
Poison Jab |
 |
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80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | | TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Egg Moves (Details) | | Bullet Seed |
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25 |
100 |
30 |
-- |
Details |
| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | | Bounce |
 |
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85 |
85 |
5 |
30 |
Details |
| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | | Worry Seed |
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-- |
100 |
10 |
-- |
Details |
| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | | Leech Seed |
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-- |
90 |
10 |
-- |
Details |
| A seed is planted on the target. It steals some HP from the target every turn. | | Seed Bomb |
 |
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80 |
100 |
15 |
-- |
Details |
| The user slams a barrage of hard-shelled seeds down on the target from above. | | Wood Hammer |
 |
 |
120 |
100 |
15 |
-- |
Details |
| The user slams its rugged body into the target to attack. The user also sustains serious damage. | | Spikes |
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 |
-- |
-- |
20 |
-- |
Details |
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | | Grasswhistle |
 |
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-- |
55 |
15 |
-- |
Details |
| The user plays a pleasant melody that lulls the target into a deep sleep. |
| Black 2/White 2 Move Tutor Attacks | |
| After You |  |  | -- | -- | 15 | -- | | The user helps the target and makes it use its move right after the user. | | Bounce |  |  | 85 | 85 | 5 | 30 | | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | | Drain Punch |  |  | 75 | 100 | 10 | -- | | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | | Endeavor |  |  | ?? | 100 | 5 | -- | | An attack move that cuts down the target's HP to equal the user's HP. | | Giga Drain |  |  | 75 | 100 | 10 | -- | | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | | Helping Hand |  |  | -- | -- | 20 | -- | | The user assists an ally by boosting the power of its attack. | | Hyper Voice |  |  | 90 | 100 | 10 | -- | | The user lets loose a horribly echoing shout with the power to inflict damage. | | Knock Off |  |  | 20 | 100 | 20 | -- | | The user slaps down the target's held item, preventing that item from being used in the battle. | | Seed Bomb |  |  | 80 | 100 | 15 | -- | | The user slams a barrage of hard-shelled seeds down on the target from above. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Synthesis |  |  | -- | -- | 5 | -- | | The user restores its own HP. The amount of HP regained varies with the weather. | | Uproar |  |  | 90 | 100 | 10 | -- | | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | | Worry Seed |  |  | -- | 100 | 10 | -- | | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
75 |
86 |
67 |
106 |
67 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
135 - 182 |
81 - 124 |
64 - 107 |
99 - 142 |
64 - 107 |
58 - 100 |
| Lv. 100 |
260 - 354 |
159 - 243 |
125 - 209 |
195 - 279 |
125 - 209 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
135 - 182 |
91 - 138 |
72 - 119 |
111 - 158 |
72 - 119 |
65 - 112 |
| Lv. 100 |
260 - 354 |
177 - 271 |
139 - 233 |
217 - 311 |
139 - 233 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
135 - 182 |
100 - 151 |
79 - 130 |
122 - 173 |
79 - 130 |
71 - 123 |
| Lv. 100 |
260 - 354 |
194 - 298 |
152 - 256 |
238 - 342 |
152 - 256 |
137 - 240 |
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