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#559 Scraggy | |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Scraggy |
| Japan: | Zuruggu ズルッグ |
| French: | Baggiguane |
| German: | Zurrokex |
| Korean: | 곤율랭 |
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| National: | #559 |
| BW Unova: | #65 |
| B2W2 Unova: | #117 |
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| Abilities: Shed Skin - Moxie - Intimidate (Hidden Ability) |
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Hidden Ability (Available): Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Shedding Pokémon |
2’00”
0.6m |
26.0lbs
11.8kg |
180 |
3,840 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,000,000 Points Medium Fast |
35 |
1 Attack Point(s)
|
22 |
| Flavor Text |
| Black |
Its skin has a rubbery elasticity, so it can reduce damage by defensively pulling its skin up to its neck. |
| White |
It immediately headbutts anyone that makes eye contact with it. Its skull is massively thick. |
| Black 2 |
Proud of its sturdy skull, it suddenly headbutts everything, but its weight makes it unstable, too. |
| White 2 |
| Black/White/Black 2/White 2 Level Up | |
| — |
Leer |
 |
 |
-- |
100 |
30 |
-- |
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| — |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
| Sand is hurled in the target's face, reducing its accuracy. |
| 9 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 12 |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| 16 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 20 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| 23 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| 27 |
Chip Away |
 |
 |
70 |
100 |
20 |
-- |
| Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
| 31 |
Hi Jump Kick |
 |
 |
130 |
90 |
10 |
-- |
| The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| 34 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly reduce its Speed stat. |
| 38 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| 45 |
Rock Climb |
 |
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90 |
85 |
20 |
20 |
| The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
| 49 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| 53 |
Head Smash |
 |
 |
150 |
80 |
5 |
-- |
| The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| TM & HM Attacks | |
| TM02 |
Dragon Claw |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes the target with huge, sharp claws. | | TM05 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | | TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM08 |
Bulk Up |
 |
 |
-- |
-- |
20 |
-- |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | | TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. | | TM17 |
Protect |
 |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 |
Frustration |
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 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM23 |
Smack Down |
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50 |
100 |
15 |
100 |
| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM31 |
Brick Break |
 |
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75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM36 |
Sludge Bomb |
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90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. It may also poison the target. | | TM39 |
Rock Tomb |
 |
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50 |
80 |
10 |
-- |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | | TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | | TM42 |
Facade |
 |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | | TM47 |
Low Sweep |
 |
 |
60 |
100 |
20 |
-- |
| The user attacks the target's legs swiftly, reducing the target's Speed stat. | | TM48 |
Round |
 |
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60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | | TM52 |
Focus Blast |
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120 |
70 |
5 |
-- |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | | TM56 |
Fling |
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 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. | | TM59 |
Incinerate |
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30 |
100 |
15 |
-- |
| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | | TM66 |
Payback |
 |
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50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. | | TM67 |
Retaliate |
 |
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70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | | TM71 |
Stone Edge |
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100 |
80 |
5 |
-- |
| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | | TM80 |
Rock Slide |
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75 |
90 |
10 |
-- |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | | TM82 |
Dragon Tail |
 |
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60 |
90 |
10 |
-- |
| The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | | TM83 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. | | TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | | TM86 |
Grass Knot |
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 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | | TM95 |
Snarl |
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55 |
95 |
15 |
-- |
| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | | HM04 |
Strength |
 |
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80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) | | Drain Punch |
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75 |
100 |
10 |
-- |
Details |
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | | Counter |
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 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | | Dragon Dance |
 |
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-- |
-- |
20 |
-- |
Details |
| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | | Detect |
 |
 |
-- |
-- |
5 |
-- |
Details |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | Fake Out |
 |
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40 |
100 |
10 |
-- |
Details |
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | | Fire Punch |
 |
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75 |
100 |
15 |
10 |
Details |
| The target is punched with a fiery fist. It may also leave the target with a burn. | | Ice Punch |
 |
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75 |
100 |
15 |
10 |
Details |
| The target is punched with an icy fist. It may also leave the target frozen. | | Thunderpunch |
 |
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75 |
100 |
15 |
10 |
Details |
| The target is punched with an electrified fist. It may also leave the target with paralysis. | | Amnesia |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | | Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
Details |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | | Zen Headbutt |
 |
 |
80 |
90 |
15 |
-- |
Details |
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| Black 2/White 2 Move Tutor Attacks | |
| Dark Pulse |  |  | 80 | 100 | 15 | -- | | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | | Dragon Pulse |  |  | 90 | 100 | 10 | -- | | The target is attacked with a shock wave generated by the user's gaping mouth. | | Drain Punch |  |  | 75 | 100 | 10 | -- | | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | | Dual Chop |  |  | 40 | 90 | 15 | -- | | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | | Fire Punch |  |  | 75 | 100 | 15 | 10 | | The target is punched with a fiery fist. It may also leave the target with a burn. | | Foul Play |  |  | 95 | 100 | 15 | -- | | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | | Ice Punch |  |  | 75 | 100 | 15 | 10 | | The target is punched with an icy fist. It may also leave the target frozen. | | Iron Defense |  |  | -- | -- | 15 | -- | | The user hardens its body's surface like iron, sharply raising its Defense stat. | | Iron Head |  |  | 80 | 100 | 15 | -- | | The user slams the target with its steel-hard head. It may also make the target flinch. | | Iron Tail |  |  | 100 | 75 | 15 | -- | | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | Knock Off |  |  | 20 | 100 | 20 | -- | | The user slaps down the target's held item, preventing that item from being used in the battle. | | Low Kick |  |  | ?? | 100 | 20 | -- | | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | Snatch |  |  | -- | -- | 10 | -- | | The user steals the effects of any healing or stat-changing move the opponent attempts to use. | | Snore |  |  | 40 | 100 | 15 | -- | | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | | Spite |  |  | -- | 100 | 10 | -- | | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | | Super Fang |  |  | ?? | 90 | 10 | -- | | The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | | Thunderpunch |  |  | 75 | 100 | 15 | 10 | | The target is punched with an electrified fist. It may also leave the target with paralysis. | | Zen Headbutt |  |  | 80 | 90 | 15 | -- | | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
50 |
75 |
70 |
35 |
70 |
48 |
Max Stats Hindering Nature |
Lv. 50 |
110 - 157 |
72 - 114 |
67 - 109 |
36 - 78 |
67 - 109 |
47 - 90 |
| Lv. 100 |
210 - 304 |
139 - 224 |
130 - 215 |
67 - 152 |
130 - 215 |
90 - 175 |
Max Stats Neutral Nature |
Lv. 50 |
110 - 157 |
80 - 127 |
75 - 122 |
40 - 87 |
75 - 122 |
53 - 100 |
| Lv. 100 |
210 - 304 |
155 - 249 |
145 - 239 |
75 - 169 |
145 - 239 |
101 - 195 |
Max Stats Beneficial Nature |
Lv. 50 |
110 - 157 |
88 - 139 |
82 - 134 |
44 - 95 |
82 - 134 |
58 - 110 |
| Lv. 100 |
210 - 304 |
170 - 273 |
159 - 262 |
82 - 185 |
159 - 262 |
111 - 214 |
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