#562 Yamask
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Yamask
Japan: Desumasu
デスマス
French: Tutafeh
German: Makabaja
Korean: 데스마스
National: #562
BW Unova: #68
B2W2 Unova: #124
Male :50%
Female :50%
Abilities: Mummy
Mummy: If you are touched by an opponent, you make their ability Mummy.
Classification Height Weight Capture Rate Base Egg Steps
Spirit Pokémon 1’08”
0.5m
3.3lbs
1.5kg
190 6,400
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
0
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups

Spell Tag
- 5%
Mineral
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Black Relic CastleDetails
White Relic CastleDetails
Black 2 Relic CastleDetails
White 2 Relic CastleDetails
Trainer Locations  Details

Flavor Text
Black Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.
White These Pokémon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life.
Black 2 These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
5 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
9 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
13 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
17 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
21 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
25 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
29 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
33 Power Split -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
33 Guard Split -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
37 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
41 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
45 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
49 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Memento -- 100 10 -- Details
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Heal Block -- 100 15 -- Details
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Imprison -- -- 10 -- Details
If the opponents know any move also known by the user, the opponents are prevented from using it.
Nightmare -- 100 15 -- Details
A sleeping target sees a nightmare that inflicts some damage every turn.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 38 30 85 55 65 30
Max Stats
Hindering Nature
Lv. 50 98 - 145 31 - 73 81 - 123 54 - 96 63 - 105 31 - 73
Lv. 100 186 - 280 58 - 143 157 - 242 103 - 188 121 - 206 58 - 143
Max Stats
Neutral Nature
Lv. 50 98 - 145 35 - 82 90 - 137 60 - 107 70 - 117 35 - 82
Lv. 100 186 - 280 65 - 159 175 - 269 115 - 209 135 - 229 65 - 159
Max Stats
Beneficial Nature
Lv. 50 98 - 145 38 - 90 99 - 150 66 - 117 77 - 128 38 - 90
Lv. 100 186 - 280 71 - 174 192 - 295 126 - 229 148 - 251 71 - 174

<--- #561
Sigilyph
#563
Cofagrigus
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