#594 Alomomola
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Alomomola
Japan: Mamanbou
ママンボウ
French: Mamanbo
German: Mamolida
Korean: 맘복치
National: #594
BW Unova: #100
B2W2 Unova: #182
Male :50%
Female :50%
Abilities: Healer - Hydration - Regenerator (Hidden Ability)
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Classification Height Weight Capture Rate Base Egg Steps
Caring Pokémon 3’11”
1.2m
69.7lbs
31.6kg
75 10,240
Experience Growth Base Happiness Effort Values Earned Flee Flag
800,000 Points
Fast
70 2 HP Point(s)
144
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Water 1
Water 2
Evolutionary Chain
Locations - In-Depth Details
Black Route 4, 17, 18, Driftveil City, P2 Laboratory(Surf)Details
White Route 4, 17, 18, Driftveil City, P2 Laboratory(Surf)Details
Black 2 Route 4, 17, 18, P2 Lab, Virbank City, Virbank ComplexDetails
White 2 Route 4, 17, 18, P2 Lab, Virbank City, Virbank ComplexDetails
Dream World Sparkling Sea - Beginning (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black The special membrane enveloping Alomomola has the ability to heal wounds.
White Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.
Black 2 It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
5 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
9 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
13 Doubleslap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
17 Heal Pulse -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
21 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
29 Wake-up Slap 60 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
33 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
37 Wish -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
41 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
45 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
49 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
53 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
57 Healing Wish -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
61 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Pain Split -- -- 20 -- Details
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Mist -- -- 30 -- Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 165 75 80 40 45 65
Max Stats
Hindering Nature
Lv. 50 225 - 272 72 - 114 76 - 118 40 - 82 45 - 87 63 - 105
Lv. 100 440 - 534 139 - 224 148 - 233 76 - 161 85 - 170 121 - 206
Max Stats
Neutral Nature
Lv. 50 225 - 272 80 - 127 85 - 132 45 - 92 50 - 97 70 - 117
Lv. 100 440 - 534 155 - 249 165 - 259 85 - 179 95 - 189 135 - 229
Max Stats
Beneficial Nature
Lv. 50 225 - 272 88 - 139 93 - 145 49 - 101 55 - 106 77 - 128
Lv. 100 440 - 534 170 - 273 181 - 284 93 - 196 104 - 207 148 - 251

<--- #593
Jellicent
#595
Joltik
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