#598 Ferrothorn
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Ferrothorn
Japan: Nattorei
ナットレイ
French: Noacier
German: Tentantel
Korean: 너트령
National: #598
BW Unova: #104
B2W2 Unova: #176
Male :50%
Female :50%
Abilities: Iron Barbs
Iron Barbs: If this Pokémon is touched the opponent will receive damage.
Classification Height Weight Capture Rate Base Egg Steps
Thorn Pod Pokémon 3’03”
1.0m
242.5lbs
110.0kg
90 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
0
Damage Taken
*0.5 *4 *0.5 *0.5 *0.25 *1 *2 *0 *1 *1 *0.5 *1 *0.5 *0.5 *0.5 *0.5 *0.5
Wild Hold Item Egg Groups

Sticky Barb
- 5%
Grass
Mineral
Evolutionary Chain
Locations
Black Evolve Ferroseed
White Evolve Ferroseed
Black 2 Evolve Ferroseed
White 2 Evolve Ferroseed
Trainer Locations  Details

Flavor Text
Black It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
White They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
Black 2 By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rock Climb 90 85 20 20
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
6 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
9 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
14 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
18 Pin Missile 14 85 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
21 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
26 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
30 Mirror Shot 65 85 10 --
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
35 Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
38 Selfdestruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
40 Power Whip 120 85 10 --
The user violently whirls its vines or tentacles to harshly lash the target.
46 Iron Head 80 100 15 --
The user slams the target with its steel-hard head. It may also make the target flinch.
53 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
61 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
67 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 --
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bullet Seed 25 100 30 -- Details
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Leech Seed -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.
Spikes -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Seed Bomb 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Gravity -- -- 5 -- Details
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Rock Climb 90 85 20 20 Details
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 74 94 131 54 116 20
Max Stats
Hindering Nature
Lv. 50 134 - 181 89 - 131 122 - 164 53 - 95 108 - 151 22 - 64
Lv. 100 258 - 352 173 - 258 240 - 324 101 - 186 213 - 297 40 - 125
Max Stats
Neutral Nature
Lv. 50 134 - 181 99 - 146 136 - 183 59 - 106 121 - 168 25 - 72
Lv. 100 258 - 352 193 - 287 267 - 361 113 - 207 237 - 331 45 - 139
Max Stats
Beneficial Nature
Lv. 50 134 - 181 108 - 160 149 - 201 64 - 116 133 - 184 27 - 79
Lv. 100 258 - 352 212 - 315 293 - 397 124 - 227 260 - 364 49 - 152

<--- #597
Ferroseed
#599
Klink
--->

 
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