#602 Tynamo
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Tynamo
Japan: Shibishirasu
シビシラス
French: Anchwatt
German: Zapplardin
Korean: 저리어
National: #602
BW Unova: #108
B2W2 Unova: #177
Male :50%
Female :50%
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
EleFish Pokémon 0’08”
0.2m
0.7lbs
0.3kg
190 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,250,000 Points
Slow
70 1 Speed Point(s)
0
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Black Chargestone CaveDetails
White Chargestone CaveDetails
Black 2 Chargestone Cave, Seaside CaveDetails
White 2 Chargestone Cave, Seaside CaveDetails
Trainer Locations  Details

Flavor Text
Black While one alone doesn't have much power, a chain of many Tynamo can be as powerful as lightning.
White These Pokémon move in schools. They have an electricity-generating organ, so they discharge electricity if in danger.
Black 2 One alone can emit only a trickle of electricity, so a group of them gathes to unleash a powerful electric shock.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 35 55 40 45 40 60
Max Stats
Hindering Nature
Lv. 50 95 - 142 54 - 96 40 - 82 45 - 87 40 - 82 58 - 100
Lv. 100 180 - 274 103 - 188 76 - 161 85 - 170 76 - 161 112 - 197
Max Stats
Neutral Nature
Lv. 50 95 - 142 60 - 107 45 - 92 50 - 97 45 - 92 65 - 112
Lv. 100 180 - 274 115 - 209 85 - 179 95 - 189 85 - 179 125 - 219
Max Stats
Beneficial Nature
Lv. 50 95 - 142 66 - 117 49 - 101 55 - 106 49 - 101 71 - 123
Lv. 100 180 - 274 126 - 229 93 - 196 104 - 207 93 - 196 137 - 240

<--- #601
Klinklang
#603
Eelektrik
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