#626 Bouffalant
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Bouffalant
Japan: Baffuron
バッフロン
French: Frison
German: Bisofank
Korean: 버프론
National: #626
BW Unova: #132
B2W2 Unova: #269
Male :50%
Female :50%
Abilities: Reckless - Sap Sipper - Soundproof (Hidden Ability)
Reckless: The power of moves that have recoil damage is increased by 20%.
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Classification Height Weight Capture Rate Base Egg Steps
Bash Buffalo Pokémon 5’03”
1.6m
208.6lbs
94.6kg
45 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
43
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations - In-Depth Details
Black Route 10Details
White Route 10Details
Black 2 Route 23
Hidden Grotto - Route 9
Details
White 2 Route 23
Hidden Grotto - Route 9
Details
Trainer Locations  Details

Flavor Text
Black Their fluffy fur absorbs damage, even if they strike foes with a fierce headbutt.
White They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.
Black 2 They are known to charge so wildly that if a trainer were toenter their territory, they would send it flying.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
11 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
16 Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
21 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
26 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
31 Head Charge 120 100 15 --
The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
36 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
41 Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
46 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
51 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
56 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
61 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Stomp 65 100 20 -- Details
The target is stomped with a big foot. It may also make the target flinch.
Rock Climb 90 85 20 20 Details
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Headbutt 70 100 15 -- Details
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Skull Bash 100 100 15 100 Details
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Mud Shot 55 95 15 -- Details
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Mud-slap 20 100 10 -- Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Iron Head 80 100 15 -- Details
The user slams the target with its steel-hard head. It may also make the target flinch.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 95 110 95 40 95 55
Max Stats
Hindering Nature
Lv. 50 155 - 202 103 - 145 90 - 132 40 - 82 90 - 132 54 - 96
Lv. 100 300 - 394 202 - 287 175 - 260 76 - 161 175 - 260 103 - 188
Max Stats
Neutral Nature
Lv. 50 155 - 202 115 - 162 100 - 147 45 - 92 100 - 147 60 - 107
Lv. 100 300 - 394 225 - 319 195 - 289 85 - 179 195 - 289 115 - 209
Max Stats
Beneficial Nature
Lv. 50 155 - 202 126 - 178 110 - 161 49 - 101 110 - 161 66 - 117
Lv. 100 300 - 394 247 - 350 214 - 317 93 - 196 214 - 317 126 - 229

<--- #625
Bisharp
#627
Rufflet
--->

 
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