Standard Level Up |
|
— |
Vine Whip |
|
|
45 |
100 |
25 |
-- |
The target is struck with slender, whiplike vines to inflict damage. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
8 |
Rollout |
|
|
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
11 |
Bite |
|
|
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
15 |
Leech Seed |
|
|
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
18 |
Pin Missile |
|
|
25 |
95 |
20 |
-- |
The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
27 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
32 |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
35 |
Mud Shot |
|
|
55 |
95 |
15 |
-- |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
42 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
45 |
Pain Split |
|
|
-- |
101 |
20 |
-- |
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
48 |
Wood Hammer |
|
|
120 |
100 |
15 |
-- |
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
Technical Machine Attacks |
|
TM001 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM007 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM012 |
Low Kick |
|
|
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TM020 |
Trailblaze |
|
|
50 |
100 |
20 |
-- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM025 |
Facade |
|
|
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM028 |
Bulldoze |
|
|
60 |
100 |
20 |
-- |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM031 |
Metal Claw |
|
|
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also boost the user's Attack stat. |
TM032 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM033 |
Magical Leaf |
|
|
60 |
101 |
20 |
-- |
The user scatters curious leaves that chase the target. This attack never misses. |
TM035 |
Mud Shot |
|
|
55 |
95 |
15 |
-- |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM036 |
Rock Tomb |
|
|
60 |
95 |
15 |
-- |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
TM043 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM047 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM055 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows into the ground on the first turn, then attacks on the next turn. |
TM056 |
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
TM058 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM059 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM061 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
TM066 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM068 |
Thunder Punch |
|
|
75 |
100 |
15 |
10 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
TM070 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM071 |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
TM073 |
Drain Punch |
|
|
75 |
100 |
10 |
-- |
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
TM074 |
Reflect |
|
|
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM081 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM083 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
TM084 |
Stomping Tantrum |
|
|
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
TM085 |
Rest |
|
|
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM086 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM090 |
Spikes |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
TM099 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TM103 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM111 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
TM119 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM130 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM137 |
Grassy Terrain |
|
|
-- |
101 |
10 |
-- |
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
TM146 |
Grass Pledge |
|
|
80 |
100 |
10 |
-- |
A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
TM159 |
Leaf Storm |
|
|
130 |
90 |
5 |
-- |
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
TM168 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
TM171 |
Tera Blast |
|
|
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM172 |
Roar |
|
|
-- |
101 |
20 |
-- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM183 |
Super Fang |
|
|
?? |
90 |
10 |
-- |
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
TM192 |
Focus Punch |
|
|
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
TM194 |
Grassy Glide |
|
|
55 |
100 |
20 |
-- |
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
TM202 |
Pain Split |
|
|
-- |
101 |
20 |
-- |
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
TM205 |
Endeavor |
|
|
?? |
100 |
5 |
-- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM224 |
Curse |
|
|
-- |
101 |
10 |
-- |
A move that has different effects depending on whether the user is a Ghost type or not. |