#026 Raichu
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Raichu Raichu
ライチュウ
National: #026
Typing:
PokéPark033


Locations
Pokémon Rumble Blast 3-3 Firebreathing Mountain Autumnwood
World Axle B1F Forest
Pokémon Rumble U Conductor Room - Rumbling Magnetic Motors
PokéPark 2: Worlds Beyond Cove Area - Cove Town
Pokémon Conquest Evolve Pikachu
Pokémon Mystery Dungeon:
Gates to Infinity
Silent Tundra
Dreamy Isle
Cape at the Edge
Strongest Trail


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Battle with Pikachu Yes    


Pokémon Conquest Details
Image Stats Move Abilities Evolution
HP Attack Defence Speed Movement
2 3 2 4 3
Volt TacklePower
★★★★★
Insight
Static
Lightningrod
None


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
••• ••• ••••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Echoed Voice 1 Wave Wide Medium Does more damage if used with partners
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Tickle - 1 Close Short-Distance Fast Lowers opponent's Attack & Defense
Tail Whip - 1 All Directions Wide Slow Lowers opponent's Defense
Growl - 1 Wave Short-Distance Medium Lowers the opponent's Attack


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Rock Smash ★★ 1 Close Wide Medium Lowers opponent's Defense
Doubleslap ★★ 1 Close Short-Distance Medium No additional effect
Bide - 1 - Long Distance Slow Does damage based on the damage you receive from attacks
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Charge - 1 - Long Distance Slow Increases user's Defense. Increases power of Electric-type moves
Slam ★★ 1 Close Wide Fast No additional effect
Thundershock ★★ 1 Close Short-Distance Fast May paralyse the opponent
Quick Attack ★★ 3 Assault Short-Distance Medium No additional effect
Thunder Wave - 1 Wave Wide Medium Paralyses opponent
Thief ★★ 1 Close Wide Medium Increases the money dropped by the opponent
Fake Out ★★ 2 Close Short-Distance Medium Causes the opponent to flinch
Flash - 1 Wave Wide Medium Lowers the opponent's Accuracy
Volt Switch ★★ 2 Assault Wide Medium No additional effect
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Brick Break ★★★ 2 Close Wide Medium No additional effect
Grass Knot ★★★ 1 Close Wide Medium Does more damage the heavier the opponent
Agility - 1 - Short-Distance Medium Increases user's Speed
Endure - 1 - Wide Fast Allows you to survive to 1 Hit Point when attacked
Flail ★★★ 1 All Directions Wide Medium Does more damage the lower the user's HP
Charge Beam ★★★ 2 Wave Wide Slow May raise the user's Attack
Fling ★★★ 1 Projectile Short-Distance Medium Throws coins at the opponent
Wish - 1 - Long Distance Slow Heals the user's HP by up to 50%
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Light Screen - 1 All Directions Long Distance Slow Halves damage received while this move is in effect
Present ★★★ 1 Projectile Wide Medium Can damage or heal opponent
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Dig ★★★★ 1 Assault Long Distance Slow No additional effect
Electro Ball ★★★★ 1 Projectile Short-Distance Medium Increases damage the higher the opponent's Speed
Strength ★★★★ 1 Close Wide Medium No additional effect
Thunderpunch ★★★★ 1 Close Short-Distance Fast May paralyse opponent
Reversal ★★★★ 1 All Directions Wide Medium Does more damage the lower your Hit Points
Thunderbolt ★★★★ 3 Distant Point Long Distance Slow No additional effect
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Discharge ★★★★ 1 All Directions Wide Slow May paralyse the opponent
Protect - 1 - Wide Fast Protects the user from damage
Wild Charge ★★★★ 4 Assault Short-Distance Medium Inflicts damage on the user

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Thunder ★★★★★ 1 Distant Point Wide Medium May paralyse opponent
Focus Blast ★★★★★ 3 Projectile Long Distance Medium May lower opponent's Defense
Giga Impact ★★★★★ 1 Close Long Distance Medium No additional effect
Hyper Beam ★★★★★ 1 Wave Wide Slow No additional effect
Volt Tackle ★★★★★ 4 Assault Short-Distance Medium May cause the opponent to be Paralysed. Damages the user
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Thundershock A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Quick Attack The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Thunderbolt A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Machine Moves
Attack NameTypeEffect
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Thunderbolt A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Thunder A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Brick Break The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Focus Blast The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Fling The user flings its held item at the target to attack. Its power and effects depend on the item.
Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn.
Flash The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits.
Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wild Charge The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Rock Smash The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Strength The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Volt Tackle The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
<--- #025
Pikachu
#027
Sandshrew
--->

 
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