#504 Patrat
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Patrat Minezumi
ミネズミ
National: #504
Typing:240
PokéPark003


Locations
Pokémon Typing Adventure A Fields
F Path
T Great Plains
Caps Lock Museum
Never-ending Tab Track
Pokémon Rumble Blast 1-1 Trailhead Field Meadow
Pokémon Rumble U Dream Gate - Wet and Wild Battle
Variety Battle - Get 1,000 Combos!
PokéPark 2: Worlds Beyond Cove Area - Sea Song Beach
Pokémon Mystery Dungeon:
Gates to Infinity
Rusty Mountain
Slumbering Cave
Path of No Return
Kecleon Bazaar
Ultimate Wilds


Learn with Pokémon: Typing Adventure Details
Image Base Name
Patrat
MINEZUMI


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Give A Ball No    


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
•••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Pursuit ★★ 2 Close Short-Distance Medium Doubles damage if you hit the opponent from behind
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Sand-attack - 1 Wave Wide Slow Lowers opponent's accuracy
Tackle 2 Assault Short-Distance Medium No additional effect
Leer - 1 Wave Wide Slow Lowers opponent's Defense
Work Up - 1 - Wide Slow Increases user's Attack


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Cut ★★ 1 Close Short-Distance Fast No additional effect
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Screech - 1 Wave Wide Medium Lowers opponent's Defense
After You - 1 - Wide Medium All opponents attack before you
Bide - 1 - Long Distance Slow Does damage based on the damage you receive from attacks
Bite ★★ 1 Close Short-Distance Fast May make opponent flinch
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Hypnosis - 1 Wave Wide Slow Puts the opponent to sleep
Slam ★★ 1 Close Wide Fast No additional effect
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Super Fang ★★★ 1 Close Short-Distance Fast Halves opponent's HP
Grass Knot ★★★ 1 Close Wide Medium Does more damage the heavier the opponent
Mean Look - 1 Wave Wide Medium Stops the opponent from moving
Flail ★★★ 1 All Directions Wide Medium Does more damage the lower the user's HP
Assurance ★★★ 1 Close Short-Distance Fast Does double damage if user has been knocked back
Swords Dance - 1 - Wide Slow Incrases the user's Attack
Fling ★★★ 1 Projectile Short-Distance Medium Throws coins at the opponent
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species
Revenge ★★★ 1 Close Wide Fast Inflicts double damage if the user has just been damaged

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Dig ★★★★ 1 Assault Long Distance Slow No additional effect
Retaliate ★★★★ 2 Close Short-Distance Fast No additional effect
Crunch ★★★★ 2 Close Wide Medium May lower opponent's Defense
Shadow Ball ★★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Thunderbolt ★★★★ 3 Distant Point Long Distance Slow No additional effect
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Hyper Fang ★★★ 1 Close Short-Distance Fast Causes opponent to Flinch
Protect - 1 - Wide Fast Protects the user from damage
Detect - 1 - Wide Fast Prevents the user from being hit by attacks

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Iron Tail ★★★★★ 1 Close Short-Distance Medium Lowers opponent's Defense
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Tackle A physical attack in which the user charges and slams into the target with its whole body.
3 Leer The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Bite The target is bitten with viciously sharp fangs. It may make the target flinch.
8 Bide The user endures attacks for two turns, then strikes back to cause double the damage taken.
11 Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13 Sand-attack Sand is hurled in the target's face, reducing its accuracy.
16 Crunch The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
18 Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep.
21 Super Fang The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
23 After You The user helps the target and makes it use its move right after the user.
26 Work Up The user is roused, and its Attack and Sp. Atk stats increase.
28 Hyper Fang The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
31 Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee.
33 Baton Pass The user switches places with a party Pokémon in waiting, passing along any stat changes.
36 Slam The target is slammed with a long tail, vines, etc., to inflict damage.

Machine Moves
Attack NameTypeEffect
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Thunderbolt A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Fling The user flings its held item at the target to attack. Its power and effects depend on the item.
Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Swords Dance A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Work Up The user is roused, and its Attack and Sp. Atk stats increase.
Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the damage.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Cut The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
<--- #503
Samurott
#505
Watchog
--->