#054 Psyduck
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
#054 Almia: R---
PokéPark: P-043
Psyduck コダック
Koduck
Ability: Damp & Cloud Nine
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Cloud Nine: All weather effects are negated while the Pokémon is on the field.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Duck Pokémon
2'07" 43.0 lbs
Evolution Chain
--Lv. 33-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Gyarados' Aqua Dash 00:32:00

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Waterfall - B1F-B8F
Dungeon
Sky
Easy Waterfall - B1F-B8F
Star Cave B8F-B15F
Ranger Shadows of Almia - Psyduck is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Light Summit 4-13F
PokéPark Wii - Pikachu's Adventure Hide & Seek Beach Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Water Sport
-10019-
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Scratch
690288
Hard, pointed, and sharp claws rake the foe to inflict damage.
5Tail Whip
-10022-
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
9Water Gun
1288178
The foe is blasted with a forceful shot of water.
14Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
18Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
22Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
27Fury Swipes
541101
The foe is raked with sharp claws or scythes for two to five times in quick succession.
31Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
35Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
40Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
44Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
48Hydro Pump
168088
The foe is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55Brine
88888
If the foe's HP is down to about half, this attack will hit with double the power.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Hypnosis
158813-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Psybeam
1280178
The foe is attacked with a peculiar ray. It may also leave the target confused.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
Cross Chop
15881030
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Refresh
-10017-
The user rests to cure itself of a poisoning, burn, or paralysis.
Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
Yawn
-10017-
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Mud Bomb
1288108
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.

<--- #053
Persian
#055
Golduck
--->

 
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