#120 Staryu
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
#120 Almia: R-094
Staryu ヒトデマン
Hitodeman
Ability: Illuminate & Natural Cure
Illuminate: Raises the likelihood of meeting wild Pokémon.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Gender Ratio
Staryu is Genderless
Classification Type 1 Type 2 Height Weight
Starshape Pokémon
2'07" 76.0 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Water Cut * 1 Water

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Brine Cave - B8F-B9F, DPB1F-B5F
Dungeon
Sky
Easy Brine Cave - B8F-B9F, DPB1F-B5F
Ranger Shadows of Almia - Puel Sea
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Wave Seas 1-8F

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Harden
-10016-
The user stiffens all the muscles in its body to raise its Defense stat.
6Water Gun
1288178
The foe is blasted with a forceful shot of water.
10Rapid Spin
490178
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
15Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.
19Camouflage
-10022-
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
24Swift
1010088
Star-shaped rays are shot at the foe. This attack never misses.
28Bubblebeam
684108
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
33Minimize
-10027-
The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
37Gyro Ball
188128
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
42Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
46Power Gem
1288158
The user attacks with a ray of light that sparkles as if it were made of gemstones.
51Cosmic Power
-10014-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
55Hydro Pump
168088
The foe is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM55Brine
88888
If the foe's HP is down to about half, this attack will hit with double the power.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro Ball
188128
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash Cannon
1588118
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.

<--- #119
Seaking
#121
Starmie
--->

 
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