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 #131 Lapras
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#131 Almia: R---
Oblivia (Present): R-058
PokéPark: P-042
Lapras ラプラス
Laplace
Ability: Water Absorb & Shell Armor
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Shell Armor: Opponent’s moves cannot Critical Hit.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Transport Pokémon
8'02" 485 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Water None Water

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Empoleon's Snow Slide 00:49:00

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Bottomless Sea - Random B1F-B49F
Dungeon
Sky
Easy Bottomless Sea - Random B1F-B49F
Ranger Shadows of Almia - Lapras is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Ripple Seas 14-17F
Final Mountain 23-26F
Dungeon
Stormy Adventure Squad
- Stormy Seas 14-17F
Final Island 23-26F
Dungeon
Light Adventure Squad
- Wave Seas 25-29F
Final Cave 23-26F
Ranger Guardian Signs Present Renbow Island - Lapras Beach
Past Not in The Past
PokéPark Wii - Pikachu's Adventure Return to Beach Zone from Iceberg Zone Beach Zone
Iceberg Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Sing
-8713-
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Growl
-10020-
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Water Gun
1288178
The foe is blasted with a forceful shot of water.
4Mist
-10017-
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
7Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
10Ice Shard
588168
The user flash freezes chunks of ice and hurls them. This move always goes first.
14Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
18Body Slam
1285178
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
22Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
27Perish Song
-1515-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
32Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
37Brine
88888
If the foe's HP is down to about half, this attack will hit with double the power.
43Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
49Hydro Pump
168088
The foe is blasted by a huge volume of water launched under great pressure.
55Sheer Cold
-2012-
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05Roar
-10014-
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55Brine
88888
If the foe's HP is down to about half, this attack will hit with double the power.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59Dragon Pulse
1080108
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72Avalanche
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Tickle
-10017-
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Refresh
-10017-
The user rests to cure itself of a poisoning, burn, or paralysis.
Dragon Dance
-10022-
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
Horn Drill
-2012-
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Ancientpower
1288128
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Whirlpool
278178
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Fissure
-2010-
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

<--- #130
Gyarados
#132
Ditto
--->

 
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