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 #194 Wooper
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#194 Almia: R---
Oblivia (Present): R-151
Oblivia (Past): N-126
Wooper ウパー
Upaa
Ability: Damp & Water Absorb
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Water Fish Pokémon
1'04" 18.7 lbs
Evolution Chain
--Lv. 20-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group G

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Water Water * 1 Water
Oblivia Past
Field Ability Pkmn Assist
Water Water

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Waterfall - B1F-B8F
Serenity River B1F-B7F
Dungeon
Sky
Easy Waterfall - B1F-B8F
Serenity River B1F-B7F
Ranger Shadows of Almia - Wooper is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Storm Island 1-10F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Mitonga Island - Old Mansion - Pond
Past Ice Temple - Save the Frightened Vulpix

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Water Gun
1288178
The foe is blasted with a forceful shot of water.
Tail Whip
-10022-
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
5Mud Sport
-10017-
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
9Mud Shot
1265138
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
15Slam
1678128
The foe is slammed with a long tail, vines, etc., to inflict damage.
19Mud Bomb
1288108
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
23Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
29Yawn
-10017-
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
33Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
37Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
43Mist
-10017-
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
43Haze
-10013-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
47Muddy Water
1884108
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36Sludge Bomb
1880108
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Body Slam
1285178
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Ancientpower
1288128
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
Mud Sport
-10017-
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Stockpile
-10017-
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Swallow
-10015-
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Spit Up
2088128
The power stored using the move Stockpile is released at once in an attack.
Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
Encore
-10012-
The user compels the foe to keep using only the move it last used for three to seven turns.
Double Kick
677143
The foe is quickly kicked twice in succession using both feet.

<--- #193
Yanma
#195
Quagsire
--->

 
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